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XM1014 | Zombie Offensive
Reverse trade-up finder

Trade up to XM1014 | Zombie Offensive

10 Mil-Spec Grade skins from the Dreams & Nightmares Case collection can become XM1014 | Zombie Offensive. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.50Dreams & Nightmares CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New XM1014 | Zombie Offensive needs an average normalized input float below 0.1400 (output float 0.000–0.070). Best chance per contract: 20.0%.

XM1014 | Zombie Offensive
Highest chance
FN20.0% chance· $1.97
Mil-Spec → Restricted
Cost
$3.14
EV
45%
$1.40
Profit
−$1.92
after fee
Win %
0%
to profit
Avg float ≤ 0.140 (needs < 0.140)5 outcomesActive market
XM1014 | Zombie Offensive
FN18.0% chance· $1.97
Mil-Spec → Restricted
Cost
$3.13
EV
44%
$1.37
Profit
−$1.93
after fee
Win %
0%
to profit
Avg float ≤ 0.140 (needs < 0.140)10 outcomesActive market
XM1014 | Zombie Offensive
FN18.0% chance· $1.97
Mil-Spec → Restricted
Cost
$3.15
EV
44%
$1.40
Profit
−$1.94
after fee
Win %
0%
to profit
Avg float ≤ 0.140 (needs < 0.140)10 outcomesActive market
XM1014 | Zombie Offensive
Best profit odds
FN12.0% chance· $1.97
Mil-Spec → Restricted
Cost
$98.24
EV
59%
$58.45
Profit
−$47.41
after fee
Win %
40%
to profit
Avg float ≤ 0.140 (needs < 0.140)8 outcomesSome thin prices
XM1014 | Zombie Offensive
Best EV
FN8.0% chance· $1.97
Mil-Spec → Restricted
Cost
$4.98
EV
75%
$3.76
Profit
−$1.71
after fee
Win %
36%
to profit
Avg float ≤ 0.140 (needs < 0.140)10 outcomesActive market
XM1014 | Zombie Offensive
Cheapest
FN4.0% chance· $1.97
Mil-Spec → Restricted
Cost
$3.06
EV
44%
$1.35
Profit
−$1.89
after fee
Win %
0%
to profit
Avg float ≤ 0.140 (needs < 0.140)10 outcomesActive market

Required input float for each XM1014 | Zombie Offensive wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1400$3.0620.0%
Minimal Wear0.070–0.150≥ 0.1400 and < 0.3000no priced route—
Field-Tested0.150–0.380≥ 0.3000 and < 0.7600$0.8020.0%
Well-Worn0.380–0.450≥ 0.7600 and < 0.9000no priced route—
Battle-Scarred0.450–0.500≥ 0.9000 and anyno priced route—

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.50.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.