- Cost
- $166.24
- EV
- 49%
- $81.73
- Profit
- −$95.17
- after fee
- Win %
- 33%
- to profit
Trade up to AK-47 | Redline
10 Restricted skins from the Operation Phoenix Weapon Case collection can become AK-47 | Redline. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Minimal Wear AK-47 | Redline needs an average normalized input float below 0.0833 (output float 0.100–0.150). Best chance per contract: 33.3%.
- Cost
- $88.48
- EV
- 74%
- $65.71
- Profit
- −$31.34
- after fee
- Win %
- 13%
- to profit
- Cost
- $94.90
- EV
- 64%
- $61.02
- Profit
- −$41.84
- after fee
- Win %
- 33%
- to profit
- Cost
- $64.01
- EV
- 54%
- $34.60
- Profit
- −$33.92
- after fee
- Win %
- 10%
- to profit
- Cost
- $50.57
- EV
- 54%
- $27.37
- Profit
- −$26.77
- after fee
- Win %
- 3%
- to profit
- Cost
- $53.71
- EV
- 47%
- $25.30
- Profit
- −$31.71
- after fee
- Win %
- 3%
- to profit
Required input float for each AK-47 | Redline wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | Not possible — outside this skin's 0.10–0.70 float range | |||
| Minimal Wear | 0.100–0.150 | < 0.0833 | $50.57 | 33.3% |
| Field-Tested | 0.150–0.380 | ≥ 0.0833 and < 0.4667 | $7.37 | 33.3% |
| Well-Worn | 0.380–0.450 | ≥ 0.4667 and < 0.5833 | $8.07 | 3.3% |
| Battle-Scarred | 0.450–0.700 | ≥ 0.5833 and any | $7.56 | 33.3% |
The average is over every input's float normalized to its own range. Output float = 0.10 + average × 0.60.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.