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AUG | Aristocrat
Reverse trade-up finder

Trade up to AUG | Aristocrat

10 Mil-Spec Grade skins from the Gamma Case collection can become AUG | Aristocrat. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.66Gamma CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New AUG | Aristocrat needs an average normalized input float below 0.1061 (output float 0.000–0.070). Best chance per contract: 20.0%.

AUG | Aristocrat
Highest chance
FN20.0% chance· $15.79
Mil-Spec → Restricted
Cost
$22.76
EV
40%
$9.08
Profit
−$14.87
after fee
Win %
0%
to profit
Avg float ≤ 0.106 (needs < 0.106)5 outcomesActive market
AUG | Aristocrat
Best profit odds
FN12.0% chance· $15.79
Mil-Spec → Restricted
Cost
$12.88
EV
69%
$8.91
Profit
−$5.13
after fee
Win %
32%
to profit
Avg float ≤ 0.105 (needs < 0.106)10 outcomesSome thin prices
AUG | Aristocrat
FN6.0% chance· $15.79
Mil-Spec → Restricted
Cost
$7.00
EV
52%
$3.66
Profit
−$3.82
after fee
Win %
18%
to profit
Avg float ≤ 0.105 (needs < 0.106)10 outcomesActive market
AUG | Aristocrat
FN6.0% chance· $15.79
Mil-Spec → Restricted
Cost
$9.53
EV
71%
$6.73
Profit
−$3.68
after fee
Win %
12%
to profit
Avg float ≤ 0.105 (needs < 0.106)10 outcomesActive market
AUG | Aristocrat
Cheapest
FN2.0% chance· $15.79
Mil-Spec → Restricted
Cost
$5.84
EV
37%
$2.17
Profit
−$3.95
after fee
Win %
6%
to profit
Avg float ≤ 0.105 (needs < 0.106)10 outcomesActive market
AUG | Aristocrat
Best EV
FN2.0% chance· $15.79
Mil-Spec → Restricted
Cost
$10.09
EV
86%
$8.70
Profit
−$2.52
after fee
Win %
22%
to profit
Avg float ≤ 0.105 (needs < 0.106)10 outcomesActive market

Required input float for each AUG | Aristocrat wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1061$5.8420.0%
Minimal Wear0.070–0.150≥ 0.1061 and < 0.2273no priced route—
Field-Tested0.150–0.380≥ 0.2273 and < 0.5758$1.0520.0%
Well-Worn0.380–0.450≥ 0.5758 and < 0.6818no priced route—
Battle-Scarred0.450–0.660≥ 0.6818 and any$1.0620.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.66.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.