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P90 | Chopper
Reverse trade-up finder

Trade up to P90 | Chopper

10 Mil-Spec Grade skins from the Gamma Case collection can become P90 | Chopper. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.60Gamma CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New P90 | Chopper needs an average normalized input float below 0.1167 (output float 0.000–0.070). Best chance per contract: 20.0%.

P90 | Chopper
Highest chance
FN20.0% chance· $8.54
Mil-Spec → Restricted
Cost
$12.20
EV
53%
$6.46
Profit
−$6.59
after fee
Win %
20%
to profit
Avg float ≤ 0.117 (needs < 0.117)5 outcomesActive market
P90 | Chopper
Best profit odds
FN12.0% chance· $8.54
Mil-Spec → Restricted
Cost
$111.05
EV
55%
$61.48
Profit
−$57.59
after fee
Win %
40%
to profit
Avg float ≤ 0.116 (needs < 0.117)8 outcomesSome thin prices
P90 | Chopper
FN8.0% chance· $8.54
Mil-Spec → Restricted
Cost
$8.72
EV
66%
$5.78
Profit
−$3.69
after fee
Win %
8%
to profit
Avg float ≤ 0.116 (needs < 0.117)10 outcomesActive market
P90 | Chopper
Best EV
FN4.0% chance· $8.54
Mil-Spec → Restricted
Cost
$8.78
EV
94%
$8.22
Profit
−$1.63
after fee
Win %
20%
to profit
Avg float ≤ 0.114 (needs < 0.117)10 outcomesActive market
P90 | Chopper
Cheapest
FN2.0% chance· $8.54
Mil-Spec → Restricted
Cost
$5.18
EV
37%
$1.91
Profit
−$3.52
after fee
Win %
4%
to profit
Avg float ≤ 0.117 (needs < 0.117)10 outcomesActive market
P90 | Chopper
FN2.0% chance· $8.54
Mil-Spec → Restricted
Cost
$5.27
EV
35%
$1.85
Profit
−$3.66
after fee
Win %
4%
to profit
Avg float ≤ 0.117 (needs < 0.117)10 outcomesActive market

Required input float for each P90 | Chopper wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1167$5.1820.0%
Minimal Wear0.070–0.150≥ 0.1167 and < 0.2500$2.7220.0%
Field-Tested0.150–0.380≥ 0.2500 and < 0.6333$1.0520.0%
Well-Worn0.380–0.450≥ 0.6333 and < 0.7500$1.5220.0%
Battle-Scarred0.450–0.600≥ 0.7500 and any$1.0620.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.60.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.