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AWP | Phobos
Reverse trade-up finder

Trade up to AWP | Phobos

10 Mil-Spec Grade skins from the Gamma Case collection can become AWP | Phobos. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.40Gamma CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New AWP | Phobos needs an average normalized input float below 0.1750 (output float 0.000–0.070). Best chance per contract: 20.0%.

AWP | Phobos
Highest chance
FN20.0% chance· $14.90
Mil-Spec → Restricted
Cost
$6.76
EV
68%
$4.60
Profit
−$2.76
after fee
Win %
20%
to profit
Avg float ≤ 0.175 (needs < 0.175)5 outcomesActive market
AWP | Phobos
Best profit odds
FN12.0% chance· $14.90
Mil-Spec → Restricted
Cost
$99.08
EV
61%
$60.37
Profit
−$46.58
after fee
Win %
40%
to profit
Avg float ≤ 0.170 (needs < 0.175)8 outcomesSome thin prices
AWP | Phobos
Cheapest
FN2.0% chance· $14.90
Mil-Spec → Restricted
Cost
$2.60
EV
47%
$1.22
Profit
−$1.54
after fee
Win %
2%
to profit
Avg float ≤ 0.172 (needs < 0.175)10 outcomesActive market
AWP | Phobos
FN2.0% chance· $14.90
Mil-Spec → Restricted
Cost
$2.62
EV
52%
$1.37
Profit
−$1.43
after fee
Win %
2%
to profit
Avg float ≤ 0.173 (needs < 0.175)10 outcomesActive market
AWP | Phobos
Best EV
FN2.0% chance· $14.90
Mil-Spec → Restricted
Cost
$2.63
EV
55%
$1.46
Profit
−$1.36
after fee
Win %
2%
to profit
Avg float ≤ 0.175 (needs < 0.175)10 outcomesActive market
AWP | Phobos
FN2.0% chance· $14.90
Mil-Spec → Restricted
Cost
$2.63
EV
53%
$1.39
Profit
−$1.43
after fee
Win %
2%
to profit
Avg float ≤ 0.175 (needs < 0.175)10 outcomesActive market

Required input float for each AWP | Phobos wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1750$2.6020.0%
Minimal Wear0.070–0.150≥ 0.1750 and < 0.3750$2.572.0%
Field-Tested0.150–0.380≥ 0.3750 and < 0.9500$1.0520.0%
Well-Worn0.380–0.400≥ 0.9500 and anyno priced route—
Battle-ScarredNot possible — outside this skin's 0.00–0.40 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.40.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.