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AUG | Torque
Reverse trade-up finder

Trade up to AUG | Torque

10 Mil-Spec Grade skins from the Huntsman Weapon Case collection can become AUG | Torque. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.50Huntsman Weapon CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New AUG | Torque needs an average normalized input float below 0.1400 (output float 0.000–0.070). Best chance per contract: 25.0%.

AUG | Torque
Highest chance
FN25.0% chance· $17.46
Mil-Spec → Restricted
Cost
$33.20
EV
47%
$15.50
Profit
−$19.72
after fee
Win %
0%
to profit
Avg float ≤ 0.134 (needs < 0.140)4 outcomesActive market
AUG | Torque
Best profit odds
FN15.0% chance· $17.46
Mil-Spec → Restricted
Cost
$112.38
EV
60%
$66.91
Profit
−$54.20
after fee
Win %
40%
to profit
Avg float ≤ 0.139 (needs < 0.140)7 outcomesSome thin prices
AUG | Torque
CheapestBest EV
FN2.5% chance· $17.46
Mil-Spec → Restricted
Cost
$4.90
EV
57%
$2.81
Profit
−$2.45
after fee
Win %
10%
to profit
Avg float ≤ 0.140 (needs < 0.140)9 outcomesActive market
AUG | Torque
FN2.5% chance· $17.46
Mil-Spec → Restricted
Cost
$4.91
EV
56%
$2.75
Profit
−$2.52
after fee
Win %
10%
to profit
Avg float ≤ 0.140 (needs < 0.140)9 outcomesActive market
AUG | Torque
FN2.5% chance· $17.46
Mil-Spec → Restricted
Cost
$5.13
EV
52%
$2.68
Profit
−$2.80
after fee
Win %
10%
to profit
Avg float ≤ 0.139 (needs < 0.140)9 outcomesActive market
AUG | Torque
FN2.5% chance· $17.46
Mil-Spec → Restricted
Cost
$8.18
EV
78%
$6.35
Profit
−$2.66
after fee
Win %
28%
to profit
Avg float ≤ 0.136 (needs < 0.140)9 outcomesActive market

Required input float for each AUG | Torque wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1400$4.9025.0%
Minimal Wear0.070–0.150≥ 0.1400 and < 0.3000no priced route—
Field-Tested0.150–0.380≥ 0.3000 and < 0.7600$1.8725.0%
Well-Worn0.380–0.450≥ 0.7600 and < 0.9000no priced route—
Battle-Scarred0.450–0.500≥ 0.9000 and anyno priced route—

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.50.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.