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XM1014 | Heaven Guard
Reverse trade-up finder

Trade up to XM1014 | Heaven Guard

10 Mil-Spec Grade skins from the Huntsman Weapon Case collection can become XM1014 | Heaven Guard. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.03–0.50Huntsman Weapon CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New XM1014 | Heaven Guard needs an average normalized input float below 0.0851 (output float 0.030–0.070). Best chance per contract: 25.0%.

XM1014 | Heaven Guard
Highest chance
FN25.0% chance· $18.34
Mil-Spec → Restricted
Cost
$79.05
EV
22%
$17.53
Profit
−$63.80
after fee
Win %
0%
to profit
Avg float ≤ 0.078 (needs < 0.085)4 outcomesActive market
XM1014 | Heaven Guard
CheapestBest EV
FN2.5% chance· $18.34
Mil-Spec → Restricted
Cost
$11.28
EV
38%
$4.25
Profit
−$7.58
after fee
Win %
10%
to profit
Avg float ≤ 0.085 (needs < 0.085)9 outcomesActive market
XM1014 | Heaven Guard
FN2.5% chance· $18.34
Mil-Spec → Restricted
Cost
$11.39
EV
30%
$3.43
Profit
−$8.41
after fee
Win %
10%
to profit
Avg float ≤ 0.085 (needs < 0.085)9 outcomesActive market
XM1014 | Heaven Guard
FN2.5% chance· $18.34
Mil-Spec → Restricted
Cost
$11.66
EV
34%
$4.02
Profit
−$8.17
after fee
Win %
10%
to profit
Avg float ≤ 0.085 (needs < 0.085)9 outcomesActive market
XM1014 | Heaven Guard
FN2.5% chance· $18.34
Mil-Spec → Restricted
Cost
$11.76
EV
36%
$4.25
Profit
−$8.06
after fee
Win %
10%
to profit
Avg float ≤ 0.084 (needs < 0.085)9 outcomesActive market
XM1014 | Heaven Guard
Best profit odds
FN2.5% chance· $18.34
Mil-Spec → Restricted
Cost
$77.31
EV
88%
$68.04
Profit
−$18.15
after fee
Win %
23%
to profit
Avg float ≤ 0.081 (needs < 0.085)8 outcomesActive market

Required input float for each XM1014 | Heaven Guard wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.030–0.070< 0.0851$11.2825.0%
Minimal Wear0.070–0.150≥ 0.0851 and < 0.2553$2.7025.0%
Field-Tested0.150–0.380≥ 0.2553 and < 0.7447$1.8725.0%
Well-Worn0.380–0.450≥ 0.7447 and < 0.8936no priced route—
Battle-Scarred0.450–0.500≥ 0.8936 and anyno priced route—

The average is over every input's float normalized to its own range. Output float = 0.03 + average × 0.47.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.