- Cost
- $79.05
- EV
- 22%
- $17.53
- Profit
- −$63.80
- after fee
- Win %
- 0%
- to profit
Trade up to XM1014 | Heaven Guard
10 Mil-Spec Grade skins from the Huntsman Weapon Case collection can become XM1014 | Heaven Guard. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New XM1014 | Heaven Guard needs an average normalized input float below 0.0851 (output float 0.030–0.070). Best chance per contract: 25.0%.
- Cost
- $11.28
- EV
- 38%
- $4.25
- Profit
- −$7.58
- after fee
- Win %
- 10%
- to profit
- Cost
- $11.39
- EV
- 30%
- $3.43
- Profit
- −$8.41
- after fee
- Win %
- 10%
- to profit
- Cost
- $11.66
- EV
- 34%
- $4.02
- Profit
- −$8.17
- after fee
- Win %
- 10%
- to profit
- Cost
- $11.76
- EV
- 36%
- $4.25
- Profit
- −$8.06
- after fee
- Win %
- 10%
- to profit
- Cost
- $77.31
- EV
- 88%
- $68.04
- Profit
- −$18.15
- after fee
- Win %
- 23%
- to profit
Required input float for each XM1014 | Heaven Guard wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.030–0.070 | < 0.0851 | $11.28 | 25.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0851 and < 0.2553 | $2.70 | 25.0% |
| Field-Tested | 0.150–0.380 | ≥ 0.2553 and < 0.7447 | $1.87 | 25.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.7447 and < 0.8936 | no priced route | — |
| Battle-Scarred | 0.450–0.500 | ≥ 0.8936 and any | no priced route | — |
The average is over every input's float normalized to its own range. Output float = 0.03 + average × 0.47.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.