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AWP | Graphite
Reverse trade-up finder

Trade up to AWP | Graphite

10 Restricted skins from the Operation Bravo Case collection can become AWP | Graphite. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.12Operation Bravo CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New AWP | Graphite needs an average normalized input float below 0.5833 (output float 0.000–0.070). Best chance per contract: 33.3%.

AWP | Graphite
Highest chance
FN33.3% chance· $261.04
Restricted → Classified
Cost
$248.12
EV
77%
$190.30
Profit
−$82.64
after fee
Win %
0%
to profit
Avg float ≤ 0.546 (needs < 0.583)3 outcomesSome thin prices
AWP | Graphite
Best profit odds
FN13.3% chance· $261.04
Restricted → Classified
Cost
$98.86
EV
82%
$80.72
Profit
−$28.67
after fee
Win %
40%
to profit
Avg float ≤ 0.580 (needs < 0.583)6 outcomesSome thin prices
AWP | Graphite
Cheapest
FN3.3% chance· $261.04
Restricted → Classified
Cost
$27.85
EV
83%
$23.06
Profit
−$7.80
after fee
Win %
10%
to profit
Avg float ≤ 0.505 (needs < 0.583)6 outcomesSome thin prices
AWP | Graphite
FN3.3% chance· $261.04
Restricted → Classified
Cost
$27.99
EV
85%
$23.66
Profit
−$7.42
after fee
Win %
10%
to profit
Avg float ≤ 0.571 (needs < 0.583)6 outcomesSome thin prices
AWP | Graphite
FN3.3% chance· $261.04
Restricted → Classified
Cost
$28.03
EV
85%
$23.69
Profit
−$7.43
after fee
Win %
10%
to profit
Avg float ≤ 0.505 (needs < 0.583)6 outcomesSome thin prices
AWP | Graphite
Best EV
FN3.3% chance· $261.04
Restricted → Classified
Cost
$35.61
EV
93%
$33.03
Profit
−$6.89
after fee
Win %
10%
to profit
Avg float ≤ 0.560 (needs < 0.583)6 outcomesActive market

Required input float for each AWP | Graphite wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.5833$27.8533.3%
Minimal Wear0.070–0.120≥ 0.5833 and any$35.4233.3%
Field-TestedNot possible — outside this skin's 0.00–0.12 float range
Well-WornNot possible — outside this skin's 0.00–0.12 float range
Battle-ScarredNot possible — outside this skin's 0.00–0.12 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.12.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.