- Cost
- $980.10
- EV
- 15%
- $145.86
- Profit
- −$853.27
- after fee
- Win %
- 0%
- to profit
Trade up to P90 | Emerald Dragon
10 Restricted skins from the Operation Bravo Case collection can become P90 | Emerald Dragon. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New P90 | Emerald Dragon needs an average normalized input float below 0.0217 (output float 0.060–0.070). Best chance per contract: 33.3%.
- Cost
- $888.24
- EV
- 16%
- $138.49
- Profit
- −$767.82
- after fee
- Win %
- 0%
- to profit
- Cost
- $905.89
- EV
- 17%
- $158.07
- Profit
- −$768.44
- after fee
- Win %
- 0%
- to profit
- Cost
- $842.44
- EV
- 16%
- $135.54
- Profit
- −$724.58
- after fee
- Win %
- 0%
- to profit
- Cost
- $268.56
- EV
- 53%
- $143.10
- Profit
- −$144.12
- after fee
- Win %
- 0%
- to profit
- Cost
- $330.39
- EV
- 15%
- $49.50
- Profit
- −$287.35
- after fee
- Win %
- 0%
- to profit
Required input float for each P90 | Emerald Dragon wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.060–0.070 | < 0.0217 | $268.56 | 33.3% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0217 and < 0.1957 | $35.62 | 13.3% |
| Field-Tested | 0.150–0.380 | ≥ 0.1957 and < 0.6957 | $27.79 | 33.3% |
| Well-Worn | 0.380–0.450 | ≥ 0.6957 and < 0.8478 | no priced route | — |
| Battle-Scarred | 0.450–0.520 | ≥ 0.8478 and any | $38.03 | 33.3% |
The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.46.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.