- Cost
- $248.12
- EV
- 77%
- $190.30
- Profit
- −$82.64
- after fee
- Win %
- 0%
- to profit
Trade up to P2000 | Ocean Foam
10 Restricted skins from the Operation Bravo Case collection can become P2000 | Ocean Foam. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New P2000 | Ocean Foam needs an average normalized input float below 0.5833 (output float 0.000–0.070). Best chance per contract: 33.3%.
- Cost
- $98.86
- EV
- 82%
- $80.72
- Profit
- −$28.67
- after fee
- Win %
- 40%
- to profit
- Cost
- $27.85
- EV
- 83%
- $23.06
- Profit
- −$7.80
- after fee
- Win %
- 10%
- to profit
- Cost
- $27.99
- EV
- 85%
- $23.66
- Profit
- −$7.42
- after fee
- Win %
- 10%
- to profit
- Cost
- $28.03
- EV
- 85%
- $23.69
- Profit
- −$7.43
- after fee
- Win %
- 10%
- to profit
- Cost
- $35.61
- EV
- 93%
- $33.03
- Profit
- −$6.89
- after fee
- Win %
- 10%
- to profit
Required input float for each P2000 | Ocean Foam wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.5833 | $27.85 | 33.3% |
| Minimal Wear | 0.070–0.120 | ≥ 0.5833 and any | $35.42 | 33.3% |
| Field-Tested | Not possible — outside this skin's 0.00–0.12 float range | |||
| Well-Worn | Not possible — outside this skin's 0.00–0.12 float range | |||
| Battle-Scarred | Not possible — outside this skin's 0.00–0.12 float range | |||
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.12.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.