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AWP | Lightning Strike
Reverse trade-up finder

Trade up to AWP | Lightning Strike

10 Classified skins from the CS:GO Weapon Case collection can become AWP | Lightning Strike. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.00–0.08CS:GO Weapon CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New AWP | Lightning Strike needs an average normalized input float below 0.8750 (output float 0.000–0.070). Best chance per contract: 100.0%.

AWP | Lightning Strike
Highest chance
FN100.0% chance· $663.01
Classified → Covert
Cost
$2,740
EV
24%
$663.01
Profit
−$2,163
after fee
Win %
0%
to profit
Avg float ≤ 0.875 (needs < 0.875)1 outcomesSome thin prices
AWP | Lightning Strike
Cheapest
FN10.0% chance· $663.01
Classified → Covert
Cost
$308.30
EV
32%
$100.18
Profit
−$221.19
after fee
Win %
10%
to profit
Avg float ≤ 0.871 (needs < 0.875)3 outcomesSome thin prices
AWP | Lightning Strike
FN10.0% chance· $663.01
Classified → Covert
Cost
$321.39
EV
37%
$120.04
Profit
−$217.01
after fee
Win %
10%
to profit
Avg float ≤ 0.492 (needs < 0.875)3 outcomesSome thin prices
AWP | Lightning Strike
FN10.0% chance· $663.01
Classified → Covert
Cost
$333.97
EV
40%
$134.88
Profit
−$216.68
after fee
Win %
10%
to profit
Avg float ≤ 0.872 (needs < 0.875)3 outcomesSome thin prices
AWP | Lightning Strike
Best EVBest profit odds
FN10.0% chance· $663.01
Classified → Covert
Cost
$395.10
EV
54%
$211.55
Profit
−$211.14
after fee
Win %
10%
to profit
Avg float ≤ 0.613 (needs < 0.875)3 outcomesSome thin prices
AWP | Lightning Strike
FN10.0% chance· $663.01
Classified → Covert
Cost
$401.34
EV
53%
$211.55
Profit
−$217.39
after fee
Win %
10%
to profit
Avg float ≤ 0.875 (needs < 0.875)3 outcomesSome thin prices

Required input float for each AWP | Lightning Strike wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.8750$308.30100.0%
Minimal Wear0.070–0.080≥ 0.8750 and any$303.33 (StatTrak™)100.0%
Field-TestedNot possible — outside this skin's 0.00–0.08 float range
Well-WornNot possible — outside this skin's 0.00–0.08 float range
Battle-ScarredNot possible — outside this skin's 0.00–0.08 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.08.

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.