droplabz
AWP | Oni Taiji
Reverse trade-up finder

Trade up to AWP | Oni Taiji

10 Classified skins from the Operation Hydra Case collection can become AWP | Oni Taiji. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.00–0.50Operation Hydra CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New AWP | Oni Taiji needs an average normalized input float below 0.1400 (output float 0.000–0.070). Best chance per contract: 50.0%.

AWP | Oni Taiji
Highest chance
FN50.0% chance· $1,120.51
Classified → Covert
Cost
$2,211
EV
37%
$811.09
Profit
−$1,506
after fee
Win %
0%
to profit
Avg float ≤ 0.130 (needs < 0.140)2 outcomesThin / unstable prices
AWP | Oni Taiji
Best profit odds
FN15.0% chance· $1,120.51
Classified → Covert
Cost
$425.43
EV
72%
$305.95
Profit
−$159.39
after fee
Win %
30%
to profit
Avg float ≤ 0.140 (needs < 0.140)4 outcomesThin / unstable prices
AWP | Oni Taiji
CheapestBest EV
FN5.0% chance· $1,120.51
Classified → Covert
Cost
$191.71
EV
75%
$143.91
Profit
−$66.57
after fee
Win %
10%
to profit
Avg float ≤ 0.137 (needs < 0.140)4 outcomesSome thin prices
AWP | Oni Taiji
FN5.0% chance· $1,120.51
Classified → Covert
Cost
$209.43
EV
70%
$147.40
Profit
−$81.26
after fee
Win %
10%
to profit
Avg float ≤ 0.140 (needs < 0.140)4 outcomesSome thin prices
AWP | Oni Taiji
FN5.0% chance· $1,120.51
Classified → Covert
Cost
$262.32
EV
79%
$207.33
Profit
−$82.03
after fee
Win %
10%
to profit
Avg float ≤ 0.132 (needs < 0.140)4 outcomesSome thin prices
AWP | Oni Taiji
FN5.0% chance· $1,120.51
Classified → Covert
Cost
$284.35
EV
82%
$231.94
Profit
−$82.66
after fee
Win %
10%
to profit
Avg float ≤ 0.136 (needs < 0.140)4 outcomesSome thin prices

Required input float for each AWP | Oni Taiji wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1400$191.7150.0%
Minimal Wear0.070–0.150≥ 0.1400 and < 0.3000$321.0950.0%
Field-Tested0.150–0.380≥ 0.3000 and < 0.7600$95.1050.0%
Well-Worn0.380–0.450≥ 0.7600 and < 0.9000$155.2950.0%
Battle-Scarred0.450–0.500≥ 0.9000 and any$153.9250.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.50.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.