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Five-SeveN | Hyper Beast
Reverse trade-up finder

Trade up to Five-SeveN | Hyper Beast

10 Classified skins from the Operation Hydra Case collection can become Five-SeveN | Hyper Beast. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.00–1.00Operation Hydra CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Five-SeveN | Hyper Beast needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 25.0%.

Five-SeveN | Hyper Beast
Highest chance
FN25.0% chance· $611.91
Classified → Covert
Cost
$1,421
EV
39%
$550.02
Profit
−$942.22
after fee
Win %
0%
to profit
Avg float ≤ 0.068 (needs < 0.070)4 outcomesThin / unstable prices
Five-SeveN | Hyper Beast
CheapestBest EV
FN5.0% chance· $611.91
Classified → Covert
Cost
$448.97
EV
66%
$297.07
Profit
−$190.65
after fee
Win %
10%
to profit
Avg float ≤ 0.068 (needs < 0.070)4 outcomesSome thin prices
Five-SeveN | Hyper Beast
FN5.0% chance· $611.91
Classified → Covert
Cost
$570.50
EV
49%
$278.14
Profit
−$328.64
after fee
Win %
5%
to profit
Avg float ≤ 0.066 (needs < 0.070)4 outcomesThin / unstable prices
Five-SeveN | Hyper Beast
FN5.0% chance· $611.91
Classified → Covert
Cost
$701.08
EV
42%
$292.92
Profit
−$446.36
after fee
Win %
5%
to profit
Avg float ≤ 0.070 (needs < 0.070)4 outcomesSome thin prices
Five-SeveN | Hyper Beast
FN5.0% chance· $611.91
Classified → Covert
Cost
$729.53
EV
45%
$329.33
Profit
−$443.15
after fee
Win %
5%
to profit
Avg float ≤ 0.070 (needs < 0.070)4 outcomesSome thin prices
Five-SeveN | Hyper Beast
Best profit odds
FN5.0% chance· $611.91
Classified → Covert
Cost
$869.60
EV
81%
$701.20
Profit
−$259.86
after fee
Win %
50%
to profit
Avg float ≤ 0.070 (needs < 0.070)4 outcomesThin / unstable prices

Required input float for each Five-SeveN | Hyper Beast wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$448.9725.0%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500no priced route—
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$202.465.0%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500no priced route—
Battle-Scarred0.450–1.000≥ 0.4500 and any$90.8050.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.