- Cost
- $1,421
- EV
- 39%
- $550.02
- Profit
- −$942.22
- after fee
- Win %
- 0%
- to profit
Trade up to Five-SeveN | Hyper Beast
10 Classified skins from the Operation Hydra Case collection can become Five-SeveN | Hyper Beast. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New Five-SeveN | Hyper Beast needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 25.0%.
- Cost
- $448.97
- EV
- 66%
- $297.07
- Profit
- −$190.65
- after fee
- Win %
- 10%
- to profit
- Cost
- $570.50
- EV
- 49%
- $278.14
- Profit
- −$328.64
- after fee
- Win %
- 5%
- to profit
- Cost
- $701.08
- EV
- 42%
- $292.92
- Profit
- −$446.36
- after fee
- Win %
- 5%
- to profit
- Cost
- $729.53
- EV
- 45%
- $329.33
- Profit
- −$443.15
- after fee
- Win %
- 5%
- to profit
- Cost
- $869.60
- EV
- 81%
- $701.20
- Profit
- −$259.86
- after fee
- Win %
- 50%
- to profit
Required input float for each Five-SeveN | Hyper Beast wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0700 | $448.97 | 25.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0700 and < 0.1500 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.1500 and < 0.3800 | $202.46 | 5.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.3800 and < 0.4500 | no priced route | — |
| Battle-Scarred | 0.450–1.000 | ≥ 0.4500 and any | $90.80 | 50.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.