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★ Bayonet | Tiger Tooth
Knife finish

Bayonet | Tiger Tooth: price, cases and trade-ups

The Bayonet | Tiger Tooth starts at $445.36 on the Steam Market and drops from 3 cases, at best 1 in 11,730 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Rare Special ItemFloat range 0.00–0.08Chroma 2 CaseChroma 3 CaseChroma CaseAll Bayonet finishes
Price from
$445.36
Factory New
Drops from
3 cases
Chroma 2 Case
Best drop odds
1 in 11,730
0.0085% per opening
Avg cost to unbox
$251,491.20
in the Chroma 2 Case

Bayonet | Tiger Tooth price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$445.36$466.6287.5%
Minimal Wear$471.32—12.5%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $445.36; unboxing this exact finish costs about $251,491.20 in openings on average.

Cases that drop the Bayonet | Tiger Tooth

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Chroma 2 Case0.0085% · 1 in 11,73030$21.44$251,491.20
Chroma Case0.0085% · 1 in 11,73030$22.55$264,511.50
Chroma 3 Case0.0085% · 1 in 11,73030$27.23$319,407.90

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Bayonet | Tiger Tooth

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ Bayonet | Tiger Tooth needs an average normalized input float below 0.8750 (output float 0.000–0.070). Best chance per contract: 3.3%.

★ Bayonet | Tiger Tooth
Highest chance
FN3.3% chance· $445.36
Covert → Knife / Gloves
Cost
$702.56
EV
79%
$556.47
Profit
−$218.67
after fee
Win %
23%
to profit
Avg float ≤ 0.780 (needs < 0.875)60 outcomesSome thin prices
★ Bayonet | Tiger Tooth
Cheapest
FN0.67% chance· $445.36
Covert → Knife / Gloves
Cost
$281.20
EV
81%
$228.99
Profit
−$82.08
after fee
Win %
11%
to profit
Avg float ≤ 0.762 (needs < 0.875)43 outcomesSome thin prices
★ Bayonet | Tiger Tooth
FN0.67% chance· $445.36
Covert → Knife / Gloves
Cost
$287.48
EV
80%
$230.03
Profit
−$87.45
after fee
Win %
11%
to profit
Avg float ≤ 0.652 (needs < 0.875)43 outcomesSome thin prices
★ Bayonet | Tiger Tooth
Best EVBest profit odds
FN0.67% chance· $445.36
Covert → Knife / Gloves
Cost
$438.24
EV
101%
$442.82
Profit
−$53.18
after fee
Win %
33%
to profit
Avg float ≤ 0.680 (needs < 0.875)95 outcomesSome thin prices
★ Bayonet | Tiger Tooth
FN0.67% chance· $445.36
Covert → Knife / Gloves
Cost
$444.52
EV
100%
$442.82
Profit
−$59.46
after fee
Win %
31%
to profit
Avg float ≤ 0.570 (needs < 0.875)95 outcomesSome thin prices
★ Bayonet | Tiger Tooth
FN0.67% chance· $445.36
Covert → Knife / Gloves
Cost
$452.01
EV
98%
$442.82
Profit
−$66.95
after fee
Win %
28%
to profit
Avg float ≤ 0.680 (needs < 0.875)95 outcomesSome thin prices

Required input float for each ★ Bayonet | Tiger Tooth wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.8750$281.203.3%
Minimal Wear0.070–0.080≥ 0.8750 and any$346.003.3%
Field-TestedNot possible — outside this skin's 0.00–0.08 float range
Well-WornNot possible — outside this skin's 0.00–0.08 float range
Battle-ScarredNot possible — outside this skin's 0.00–0.08 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.08.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.