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★ Bloodhound Gloves | Guerrilla
Glove finish

Bloodhound Gloves | Guerrilla: price, cases and trade-ups

The Bloodhound Gloves | Guerrilla starts at $102.45 on the Steam Market and drops from 2 cases, at best 1 in 9,384 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Rare Special ItemFloat range 0.06–0.80Glove CaseOperation Hydra CaseAll Bloodhound Gloves finishes
Price from
$102.45
Battle-Scarred
Drops from
2 cases
Glove Case
Best drop odds
1 in 9,384
0.0107% per opening
Avg cost to unbox
$363,066.96
in the Glove Case

Bloodhound Gloves | Guerrilla price by wear

WearSteam priceChance of this wear
Factory New—1.4%
Minimal Wear$409.5010.8%
Field-Tested$329.5131.1%
Well-Worn$128.219.5%
Battle-Scarred$102.4547.3%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $102.45; unboxing this exact finish costs about $363,066.96 in openings on average.

Cases that drop the Bloodhound Gloves | Guerrilla

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Glove Case0.0107% · 1 in 9,38424$38.69$363,066.96
Operation Hydra Case0.0107% · 1 in 9,38424$46.35$434,948.40

The chance is the case's gold odds split evenly across every glove finish in its pool, before wear. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Bloodhound Gloves | Guerrilla

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Field-Tested ★ Bloodhound Gloves | Guerrilla needs an average normalized input float of at least 0.1216 and below 0.4324 (output float 0.150–0.380). Best chance per contract: 4.2%.

★ Bloodhound Gloves | Guerrilla
Highest chance
FT4.2% chance· $329.51
Covert → Knife / Gloves
Cost
$1,681
EV
65%
$1,091
Profit
−$732.09
after fee
Win %
0%
to profit
Avg float ≤ 0.420 (needs < 0.432)48 outcomesThin / unstable prices
★ Bloodhound Gloves | Guerrilla
Best profit odds
FT3.3% chance· $329.51
Covert → Knife / Gloves
Cost
$1,348
EV
67%
$908.35
Profit
−$558.12
after fee
Win %
30%
to profit
Avg float ≤ 0.420 (needs < 0.432)37 outcomesThin / unstable prices
★ Bloodhound Gloves | Guerrilla
Cheapest
FT0.83% chance· $329.51
Covert → Knife / Gloves
Cost
$481.03
EV
64%
$306.00
Profit
−$214.94
after fee
Win %
14%
to profit
Avg float ≤ 0.422 (needs < 0.432)37 outcomesThin / unstable prices
★ Bloodhound Gloves | Guerrilla
FT0.83% chance· $329.51
Covert → Knife / Gloves
Cost
$498.87
EV
72%
$360.53
Profit
−$185.37
after fee
Win %
14%
to profit
Avg float ≤ 0.420 (needs < 0.432)37 outcomesThin / unstable prices
★ Bloodhound Gloves | Guerrilla
Best EV
FT0.83% chance· $329.51
Covert → Knife / Gloves
Cost
$512.69
EV
74%
$377.44
Profit
−$184.48
after fee
Win %
18%
to profit
Avg float ≤ 0.422 (needs < 0.432)48 outcomesSome thin prices
★ Bloodhound Gloves | Guerrilla
FT0.83% chance· $329.51
Covert → Knife / Gloves
Cost
$518.47
EV
73%
$377.44
Profit
−$190.26
after fee
Win %
18%
to profit
Avg float ≤ 0.422 (needs < 0.432)48 outcomesSome thin prices

Required input float for each ★ Bloodhound Gloves | Guerrilla wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.060–0.070< 0.0135no priced route—
Minimal Wear0.070–0.150≥ 0.0135 and < 0.1216no priced route—
Field-Tested0.150–0.380≥ 0.1216 and < 0.4324$481.034.2%
Well-Worn0.380–0.450≥ 0.4324 and < 0.5270no priced route—
Battle-Scarred0.450–0.800≥ 0.5270 and any$409.894.2%

The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.74.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.