droplabz
★ Classic Knife | Night Stripe
Knife finish

Classic Knife | Night Stripe: price, cases and trade-ups

The Classic Knife | Night Stripe starts at $110.37 on the Steam Market and drops from 1 case, at best 1 in 5,083 per opening. It can also be made by trading up 5 Covert skins from that case; the routes are below.

Rare Special ItemFloat range 0.06–0.80CS20 CaseAll Classic Knife finishes
Price from
$110.37
StatTrak™ Battle-Scarred
Drops from
1 case
CS20 Case
Best drop odds
1 in 5,083
0.0197% per opening
Avg cost to unbox
$127,024.17
in the CS20 Case

Classic Knife | Night Stripe price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$276.31—1.4%
Minimal Wear$144.96$167.0810.8%
Field-Tested$139.01$142.5831.1%
Well-Worn$157.45$150.159.5%
Battle-Scarred$155.47$110.3747.3%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $110.37; unboxing this exact finish costs about $127,024.17 in openings on average.

Cases that drop the Classic Knife | Night Stripe

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
CS20 Case0.0197% · 1 in 5,08313$24.99$127,024.17

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Classic Knife | Night Stripe

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Field-Tested ★ Classic Knife | Night Stripe needs an average normalized input float of at least 0.1216 and below 0.4324 (output float 0.150–0.380). Best chance per contract: 7.7%.

★ Classic Knife | Night Stripe
Highest chance
FT7.7% chance· $139.01
Covert → Knife / Gloves
Cost
$232.82
EV
76%
$177.92
Profit
−$78.11
after fee
Win %
8%
to profit
Avg float ≤ 0.420 (needs < 0.432)13 outcomesActive market
★ Classic Knife | Night Stripe
FT4.6% chance· $139.01
Covert → Knife / Gloves
Cost
$294.21
EV
95%
$278.22
Profit
−$52.28
after fee
Win %
24%
to profit
Avg float ≤ 0.420 (needs < 0.432)78 outcomesSome thin prices
★ Classic Knife | Night Stripe
Cheapest
FT1.5% chance· $139.01
Covert → Knife / Gloves
Cost
$194.23
EV
64%
$123.39
Profit
−$86.93
after fee
Win %
12%
to profit
Avg float ≤ 0.420 (needs < 0.432)26 outcomesActive market
★ Classic Knife | Night Stripe
Best EV
FT1.5% chance· $139.01
Covert → Knife / Gloves
Cost
$216.71
EV
90%
$194.83
Profit
−$47.29
after fee
Win %
18%
to profit
Avg float ≤ 0.420 (needs < 0.432)37 outcomesActive market
★ Classic Knife | Night Stripe
FT1.5% chance· $139.01
Covert → Knife / Gloves
Cost
$231.67
EV
84%
$194.83
Profit
−$62.25
after fee
Win %
15%
to profit
Avg float ≤ 0.420 (needs < 0.432)37 outcomesActive market
★ Classic Knife | Night Stripe
Best profit odds
FT1.5% chance· $139.01
Covert → Knife / Gloves
Cost
$1,348
EV
67%
$908.35
Profit
−$558.12
after fee
Win %
30%
to profit
Avg float ≤ 0.420 (needs < 0.432)37 outcomesThin / unstable prices

Required input float for each ★ Classic Knife | Night Stripe wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.060–0.070< 0.0135no priced route—
Minimal Wear0.070–0.150≥ 0.0135 and < 0.1216no priced route—
Field-Tested0.150–0.380≥ 0.1216 and < 0.4324$194.237.7%
Well-Worn0.380–0.450≥ 0.4324 and < 0.5270no priced route—
Battle-Scarred0.450–0.800≥ 0.5270 and any$183.907.7%

The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.74.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.