- Cost
- $1,540
- EV
- 21%
- $324.86
- Profit
- −$1,258
- after fee
- Win %
- 1%
- to profit
Classic Knife | Stained: price, cases and trade-ups
The Classic Knife | Stained starts at $117.49 on the Steam Market and drops from 1 case, at best 1 in 5,083 per opening. It can also be made by trading up 5 Covert skins from that case; the routes are below.
Classic Knife | Stained price by wear
| Wear | Steam price | StatTrak™ price | Chance of this wear |
|---|---|---|---|
| Factory New | $162.01 | — | 7.0% |
| Minimal Wear | $140.24 | $141.12 | 8.0% |
| Field-Tested | $133.95 | $170.17 | 23.0% |
| Well-Worn | $118.46 | $127.28 | 7.0% |
| Battle-Scarred | $117.49 | $146.24 | 55.0% |
Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $117.49; unboxing this exact finish costs about $127,024.17 in openings on average.
Cases that drop the Classic Knife | Stained
| Case | Chance of this finish | Finishes in pool | Open cost | Avg cost to unbox |
|---|---|---|---|---|
| CS20 Case | 0.0197% · 1 in 5,083 | 13 | $24.99 | $127,024.17 |
The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.
Trade up to the Classic Knife | Stained
Factory New ★ Classic Knife | Stained needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 4.6%.
- Cost
- $1,771
- EV
- 14%
- $244.96
- Profit
- −$1,558
- after fee
- Win %
- 0%
- to profit
- Cost
- $1,356
- EV
- 38%
- $519.91
- Profit
- −$904.36
- after fee
- Win %
- 5%
- to profit
Required input float for each ★ Classic Knife | Stained wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0700 | $1,356.45 | 4.6% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0700 and < 0.1500 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.1500 and < 0.3800 | $591.38 | 1.5% |
| Well-Worn | 0.380–0.450 | ≥ 0.3800 and < 0.4500 | no priced route | — |
| Battle-Scarred | 0.450–1.000 | ≥ 0.4500 and any | $181.18 | 7.7% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.