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CZ75-Auto | Red Astor
Reverse trade-up finder

Trade up to CZ75-Auto | Red Astor

10 Mil-Spec Grade skins from the Chroma 3 Case collection can become CZ75-Auto | Red Astor. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–1.00Chroma 3 CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New CZ75-Auto | Red Astor needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 16.0%.

CZ75-Auto | Red Astor
Highest chance
FN16.0% chance· $10.33
Mil-Spec → Restricted
Cost
$34.30
EV
46%
$15.94
Profit
−$20.44
after fee
Win %
0%
to profit
Avg float ≤ 0.069 (needs < 0.070)10 outcomesSome thin prices
CZ75-Auto | Red Astor
Best EVBest profit odds
FN14.0% chance· $10.33
Mil-Spec → Restricted
Cost
$21.17
EV
73%
$15.55
Profit
−$7.65
after fee
Win %
28%
to profit
Avg float ≤ 0.070 (needs < 0.070)10 outcomesSome thin prices
CZ75-Auto | Red Astor
FN14.0% chance· $10.33
Mil-Spec → Restricted
Cost
$23.45
EV
70%
$16.32
Profit
−$9.25
after fee
Win %
28%
to profit
Avg float ≤ 0.067 (needs < 0.070)9 outcomesActive market
CZ75-Auto | Red Astor
FN14.0% chance· $10.33
Mil-Spec → Restricted
Cost
$32.99
EV
83%
$27.46
Profit
−$9.12
after fee
Win %
18%
to profit
Avg float ≤ 0.068 (needs < 0.070)10 outcomesSome thin prices
CZ75-Auto | Red Astor
FN14.0% chance· $10.33
Mil-Spec → Restricted
Cost
$40.07
EV
88%
$35.19
Profit
−$9.47
after fee
Win %
15%
to profit
Avg float ≤ 0.069 (needs < 0.070)9 outcomesActive market
CZ75-Auto | Red Astor
Cheapest
FN2.0% chance· $10.33
Mil-Spec → Restricted
Cost
$18.91
EV
56%
$10.50
Profit
−$9.78
after fee
Win %
4%
to profit
Avg float ≤ 0.069 (needs < 0.070)10 outcomesSome thin prices

Required input float for each CZ75-Auto | Red Astor wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$18.9116.0%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500no priced route—
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$1.3020.0%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500no priced route—
Battle-Scarred0.450–1.000≥ 0.4500 and any$1.0820.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.