- Cost
- $34.30
- EV
- 46%
- $15.94
- Profit
- −$20.44
- after fee
- Win %
- 0%
- to profit
Trade up to CZ75-Auto | Red Astor
10 Mil-Spec Grade skins from the Chroma 3 Case collection can become CZ75-Auto | Red Astor. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New CZ75-Auto | Red Astor needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 16.0%.
- Cost
- $21.17
- EV
- 73%
- $15.55
- Profit
- −$7.65
- after fee
- Win %
- 28%
- to profit
- Cost
- $23.45
- EV
- 70%
- $16.32
- Profit
- −$9.25
- after fee
- Win %
- 28%
- to profit
- Cost
- $32.99
- EV
- 83%
- $27.46
- Profit
- −$9.12
- after fee
- Win %
- 18%
- to profit
- Cost
- $40.07
- EV
- 88%
- $35.19
- Profit
- −$9.47
- after fee
- Win %
- 15%
- to profit
- Cost
- $18.91
- EV
- 56%
- $10.50
- Profit
- −$9.78
- after fee
- Win %
- 4%
- to profit
Required input float for each CZ75-Auto | Red Astor wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0700 | $18.91 | 16.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0700 and < 0.1500 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.1500 and < 0.3800 | $1.30 | 20.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.3800 and < 0.4500 | no priced route | — |
| Battle-Scarred | 0.450–1.000 | ≥ 0.4500 and any | $1.08 | 20.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.