- Cost
- $7.90
- EV
- 55%
- $4.38
- Profit
- −$4.09
- after fee
- Win %
- 20%
- to profit
Trade up to Tec-9 | Re-Entry
10 Mil-Spec Grade skins from the Chroma 3 Case collection can become Tec-9 | Re-Entry. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New Tec-9 | Re-Entry needs an average normalized input float below 0.1628 (output float 0.000–0.070). Best chance per contract: 20.0%.
- Cost
- $100.06
- EV
- 60%
- $60.24
- Profit
- −$47.68
- after fee
- Win %
- 40%
- to profit
- Cost
- $2.67
- EV
- 45%
- $1.20
- Profit
- −$1.63
- after fee
- Win %
- 2%
- to profit
- Cost
- $2.69
- EV
- 50%
- $1.35
- Profit
- −$1.52
- after fee
- Win %
- 2%
- to profit
- Cost
- $2.74
- EV
- 52%
- $1.44
- Profit
- −$1.49
- after fee
- Win %
- 2%
- to profit
- Cost
- $3.05
- EV
- 56%
- $1.70
- Profit
- −$1.57
- after fee
- Win %
- 2%
- to profit
Required input float for each Tec-9 | Re-Entry wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1628 | $2.67 | 20.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1628 and < 0.3488 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.3488 and < 0.8837 | $1.08 | 20.0% |
| Well-Worn | 0.380–0.430 | ≥ 0.8837 and any | $2.34 | 20.0% |
| Battle-Scarred | Not possible — outside this skin's 0.00–0.43 float range | |||
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.43.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.