- Cost
- $559.10
- EV
- 14%
- $78.62
- Profit
- −$490.74
- after fee
- Win %
- 0%
- to profit
Trade up to Desert Eagle | Crimson Web
10 Mil-Spec Grade skins from the eSports 2014 Summer Case collection can become Desert Eagle | Crimson Web. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New Desert Eagle | Crimson Web needs an average normalized input float below 0.0135 (output float 0.060–0.070). Best chance per contract: 20.0%.
- Cost
- $191.74
- EV
- 11%
- $21.64
- Profit
- −$172.92
- after fee
- Win %
- 4%
- to profit
- Cost
- $145.82
- EV
- 10%
- $14.52
- Profit
- −$133.19
- after fee
- Win %
- 2%
- to profit
- Cost
- $270.20
- EV
- 9%
- $23.30
- Profit
- −$249.94
- after fee
- Win %
- 0%
- to profit
- Cost
- $361.82
- EV
- 19%
- $68.63
- Profit
- −$302.14
- after fee
- Win %
- 0%
- to profit
- Cost
- $385.04
- EV
- 29%
- $111.22
- Profit
- −$288.33
- after fee
- Win %
- 0%
- to profit
Required input float for each Desert Eagle | Crimson Web wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.060–0.070 | < 0.0135 | $145.82 | 20.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0135 and < 0.1216 | $13.18 | 20.0% |
| Field-Tested | 0.150–0.380 | ≥ 0.1216 and < 0.4324 | $3.88 | 20.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.4324 and < 0.5270 | $9.38 | 20.0% |
| Battle-Scarred | 0.450–0.800 | ≥ 0.5270 and any | $3.82 | 20.0% |
The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.74.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.