- Cost
- $28.91
- EV
- 50%
- $14.44
- Profit
- −$16.36
- after fee
- Win %
- 0%
- to profit
Trade up to MP7 | Ocean Foam
10 Mil-Spec Grade skins from the eSports 2014 Summer Case collection can become MP7 | Ocean Foam. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New MP7 | Ocean Foam needs an average normalized input float below 0.8750 (output float 0.000–0.070). Best chance per contract: 20.0%.
- Cost
- $75.38
- EV
- 60%
- $45.54
- Profit
- −$35.78
- after fee
- Win %
- 30%
- to profit
- Cost
- $3.53
- EV
- 65%
- $2.28
- Profit
- −$1.55
- after fee
- Win %
- 6%
- to profit
- Cost
- $3.53
- EV
- 58%
- $2.04
- Profit
- −$1.75
- after fee
- Win %
- 6%
- to profit
- Cost
- $3.62
- EV
- 58%
- $2.10
- Profit
- −$1.80
- after fee
- Win %
- 6%
- to profit
- Cost
- $3.71
- EV
- 74%
- $2.76
- Profit
- −$1.31
- after fee
- Win %
- 6%
- to profit
Required input float for each MP7 | Ocean Foam wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.8750 | $3.53 | 20.0% |
| Minimal Wear | 0.070–0.080 | ≥ 0.8750 and any | $5.08 | 20.0% |
| Field-Tested | Not possible — outside this skin's 0.00–0.08 float range | |||
| Well-Worn | Not possible — outside this skin's 0.00–0.08 float range | |||
| Battle-Scarred | Not possible — outside this skin's 0.00–0.08 float range | |||
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.08.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.