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Glock-18 | Steel Disruption
Reverse trade-up finder

Trade up to Glock-18 | Steel Disruption

10 Mil-Spec Grade skins from the eSports 2014 Summer Case collection can become Glock-18 | Steel Disruption. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.20eSports 2014 Summer CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Glock-18 | Steel Disruption needs an average normalized input float below 0.3500 (output float 0.000–0.070). Best chance per contract: 20.0%.

Glock-18 | Steel Disruption
Highest chance
FN20.0% chance· $79.03
Mil-Spec → Restricted
Cost
$37.22
EV
72%
$26.82
Profit
−$13.90
after fee
Win %
20%
to profit
Avg float ≤ 0.349 (needs < 0.350)5 outcomesSome thin prices
Glock-18 | Steel Disruption
Cheapest
FN2.0% chance· $79.03
Mil-Spec → Restricted
Cost
$4.18
EV
77%
$3.23
Profit
−$1.37
after fee
Win %
6%
to profit
Avg float ≤ 0.349 (needs < 0.350)10 outcomesSome thin prices
Glock-18 | Steel Disruption
FN2.0% chance· $79.03
Mil-Spec → Restricted
Cost
$4.20
EV
76%
$3.20
Profit
−$1.42
after fee
Win %
6%
to profit
Avg float ≤ 0.349 (needs < 0.350)10 outcomesSome thin prices
Glock-18 | Steel Disruption
FN2.0% chance· $79.03
Mil-Spec → Restricted
Cost
$4.20
EV
77%
$3.23
Profit
−$1.39
after fee
Win %
6%
to profit
Avg float ≤ 0.350 (needs < 0.350)10 outcomesActive market
Glock-18 | Steel Disruption
Best EV
FN2.0% chance· $79.03
Mil-Spec → Restricted
Cost
$4.25
EV
81%
$3.45
Profit
−$1.25
after fee
Win %
6%
to profit
Avg float ≤ 0.350 (needs < 0.350)10 outcomesActive market
Glock-18 | Steel Disruption
Best profit odds
FN2.0% chance· $79.03
Mil-Spec → Restricted
Cost
$38.92
EV
80%
$31.04
Profit
−$11.93
after fee
Win %
47%
to profit
Avg float ≤ 0.344 (needs < 0.350)9 outcomesSome thin prices

Required input float for each Glock-18 | Steel Disruption wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.3500$4.1820.0%
Minimal Wear0.070–0.150≥ 0.3500 and < 0.7500$3.5320.0%
Field-Tested0.150–0.200≥ 0.7500 and any$3.8220.0%
Well-WornNot possible — outside this skin's 0.00–0.20 float range
Battle-ScarredNot possible — outside this skin's 0.00–0.20 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.20.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.