- Cost
- $550.12
- EV
- 12%
- $64.43
- Profit
- −$494.09
- after fee
- Win %
- 0%
- to profit
Trade up to Desert Eagle | Kumicho Dragon
10 Restricted skins from the Operation Wildfire Case collection can become Desert Eagle | Kumicho Dragon. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New Desert Eagle | Kumicho Dragon needs an average normalized input float below 0.0921 (output float 0.000–0.070). Best chance per contract: 33.3%.
- Cost
- $43.39
- EV
- 59%
- $25.64
- Profit
- −$21.09
- after fee
- Win %
- 3%
- to profit
- Cost
- $46.83
- EV
- 50%
- $23.57
- Profit
- −$26.33
- after fee
- Win %
- 3%
- to profit
- Cost
- $46.94
- EV
- 34%
- $15.82
- Profit
- −$33.18
- after fee
- Win %
- 3%
- to profit
- Cost
- $49.17
- EV
- 39%
- $19.41
- Profit
- −$32.29
- after fee
- Win %
- 3%
- to profit
- Cost
- $89.37
- EV
- 55%
- $48.94
- Profit
- −$46.82
- after fee
- Win %
- 33%
- to profit
Required input float for each Desert Eagle | Kumicho Dragon wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0921 | $43.39 | 33.3% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0921 and < 0.1974 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.1974 and < 0.5000 | $6.92 | 33.3% |
| Well-Worn | 0.380–0.450 | ≥ 0.5000 and < 0.5921 | no priced route | — |
| Battle-Scarred | 0.450–0.760 | ≥ 0.5921 and any | $6.43 | 33.3% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.76.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.