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Desert Eagle | Kumicho Dragon
Reverse trade-up finder

Trade up to Desert Eagle | Kumicho Dragon

10 Restricted skins from the Operation Wildfire Case collection can become Desert Eagle | Kumicho Dragon. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.76Operation Wildfire CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Desert Eagle | Kumicho Dragon needs an average normalized input float below 0.0921 (output float 0.000–0.070). Best chance per contract: 33.3%.

Desert Eagle | Kumicho Dragon
Highest chance
FN33.3% chance· $123.09
Restricted → Classified
Cost
$550.12
EV
12%
$64.43
Profit
−$494.09
after fee
Win %
0%
to profit
Avg float ≤ 0.092 (needs < 0.092)3 outcomesSome thin prices
Desert Eagle | Kumicho Dragon
CheapestBest EV
FN3.3% chance· $123.09
Restricted → Classified
Cost
$43.39
EV
59%
$25.64
Profit
−$21.09
after fee
Win %
3%
to profit
Avg float ≤ 0.092 (needs < 0.092)6 outcomesActive market
Desert Eagle | Kumicho Dragon
FN3.3% chance· $123.09
Restricted → Classified
Cost
$46.83
EV
50%
$23.57
Profit
−$26.33
after fee
Win %
3%
to profit
Avg float ≤ 0.091 (needs < 0.092)6 outcomesSome thin prices
Desert Eagle | Kumicho Dragon
FN3.3% chance· $123.09
Restricted → Classified
Cost
$46.94
EV
34%
$15.82
Profit
−$33.18
after fee
Win %
3%
to profit
Avg float ≤ 0.092 (needs < 0.092)6 outcomesActive market
Desert Eagle | Kumicho Dragon
FN3.3% chance· $123.09
Restricted → Classified
Cost
$49.17
EV
39%
$19.41
Profit
−$32.29
after fee
Win %
3%
to profit
Avg float ≤ 0.091 (needs < 0.092)6 outcomesActive market
Desert Eagle | Kumicho Dragon
Best profit odds
FN3.3% chance· $123.09
Restricted → Classified
Cost
$89.37
EV
55%
$48.94
Profit
−$46.82
after fee
Win %
33%
to profit
Avg float ≤ 0.086 (needs < 0.092)6 outcomesSome thin prices

Required input float for each Desert Eagle | Kumicho Dragon wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0921$43.3933.3%
Minimal Wear0.070–0.150≥ 0.0921 and < 0.1974no priced route—
Field-Tested0.150–0.380≥ 0.1974 and < 0.5000$6.9233.3%
Well-Worn0.380–0.450≥ 0.5000 and < 0.5921no priced route—
Battle-Scarred0.450–0.760≥ 0.5921 and any$6.4333.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.76.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.