- Cost
- $371.03
- EV
- 10%
- $37.21
- Profit
- −$338.67
- after fee
- Win %
- 0%
- to profit
Trade up to Nova | Hyper Beast
10 Restricted skins from the Operation Wildfire Case collection can become Nova | Hyper Beast. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New Nova | Hyper Beast needs an average normalized input float below 0.1167 (output float 0.000–0.070). Best chance per contract: 33.3%.
- Cost
- $28.25
- EV
- 42%
- $11.74
- Profit
- −$18.04
- after fee
- Win %
- 7%
- to profit
- Cost
- $28.85
- EV
- 41%
- $11.78
- Profit
- −$18.61
- after fee
- Win %
- 7%
- to profit
- Cost
- $28.94
- EV
- 45%
- $13.10
- Profit
- −$17.55
- after fee
- Win %
- 7%
- to profit
- Cost
- $37.05
- EV
- 55%
- $20.27
- Profit
- −$19.42
- after fee
- Win %
- 0%
- to profit
- Cost
- $142.47
- EV
- 70%
- $100.01
- Profit
- −$55.51
- after fee
- Win %
- 30%
- to profit
Required input float for each Nova | Hyper Beast wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1167 | $28.25 | 33.3% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1167 and < 0.2500 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.2500 and < 0.6333 | $6.78 | 33.3% |
| Well-Worn | 0.380–0.450 | ≥ 0.6333 and < 0.7500 | no priced route | — |
| Battle-Scarred | 0.450–0.600 | ≥ 0.7500 and any | $6.43 | 33.3% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.60.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.