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Desert Eagle | Light Rail
Reverse trade-up finder

Trade up to Desert Eagle | Light Rail

10 Mil-Spec Grade skins from the Prisma Case collection can become Desert Eagle | Light Rail. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.90Prisma CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Desert Eagle | Light Rail needs an average normalized input float below 0.0778 (output float 0.000–0.070). Best chance per contract: 20.0%.

Desert Eagle | Light Rail
Highest chance
FN20.0% chance· $29.58
Mil-Spec → Restricted
Cost
$49.67
EV
27%
$13.32
Profit
−$38.09
after fee
Win %
0%
to profit
Avg float ≤ 0.077 (needs < 0.078)5 outcomesActive market
Desert Eagle | Light Rail
Best profit odds
FN10.0% chance· $29.58
Mil-Spec → Restricted
Cost
$55.13
EV
79%
$43.48
Profit
−$17.32
after fee
Win %
25%
to profit
Avg float ≤ 0.075 (needs < 0.078)9 outcomesActive market
Desert Eagle | Light Rail
CheapestBest EV
FN2.0% chance· $29.58
Mil-Spec → Restricted
Cost
$12.41
EV
31%
$3.83
Profit
−$9.08
after fee
Win %
4%
to profit
Avg float ≤ 0.077 (needs < 0.078)10 outcomesActive market
Desert Eagle | Light Rail
FN2.0% chance· $29.58
Mil-Spec → Restricted
Cost
$12.85
EV
28%
$3.59
Profit
−$9.72
after fee
Win %
4%
to profit
Avg float ≤ 0.077 (needs < 0.078)10 outcomesActive market
Desert Eagle | Light Rail
FN2.0% chance· $29.58
Mil-Spec → Restricted
Cost
$12.95
EV
30%
$3.83
Profit
−$9.62
after fee
Win %
4%
to profit
Avg float ≤ 0.078 (needs < 0.078)10 outcomesActive market
Desert Eagle | Light Rail
FN2.0% chance· $29.58
Mil-Spec → Restricted
Cost
$13.66
EV
38%
$5.22
Profit
−$9.12
after fee
Win %
4%
to profit
Avg float ≤ 0.072 (needs < 0.078)10 outcomesActive market

Required input float for each Desert Eagle | Light Rail wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0778$12.4120.0%
Minimal Wear0.070–0.150≥ 0.0778 and < 0.1667no priced route—
Field-Tested0.150–0.380≥ 0.1667 and < 0.4222$1.3320.0%
Well-Worn0.380–0.450≥ 0.4222 and < 0.5000no priced route—
Battle-Scarred0.450–0.900≥ 0.5000 and any$1.0320.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.90.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.