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Tec-9 | Bamboozle
Reverse trade-up finder

Trade up to Tec-9 | Bamboozle

10 Mil-Spec Grade skins from the Prisma Case collection can become Tec-9 | Bamboozle. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.80Prisma CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Tec-9 | Bamboozle needs an average normalized input float below 0.0875 (output float 0.000–0.070). Best chance per contract: 20.0%.

Tec-9 | Bamboozle
Highest chance
FN20.0% chance· $20.48
Mil-Spec → Restricted
Cost
$35.26
EV
23%
$8.16
Profit
−$28.16
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.087)5 outcomesActive market
Tec-9 | Bamboozle
Best profit odds
FN8.0% chance· $20.48
Mil-Spec → Restricted
Cost
$57.76
EV
82%
$47.45
Profit
−$16.50
after fee
Win %
30%
to profit
Avg float ≤ 0.087 (needs < 0.087)9 outcomesActive market
Tec-9 | Bamboozle
CheapestBest EV
FN2.0% chance· $20.48
Mil-Spec → Restricted
Cost
$8.96
EV
37%
$3.31
Profit
−$6.08
after fee
Win %
4%
to profit
Avg float ≤ 0.087 (needs < 0.087)10 outcomesActive market
Tec-9 | Bamboozle
FN2.0% chance· $20.48
Mil-Spec → Restricted
Cost
$9.51
EV
26%
$2.49
Profit
−$7.35
after fee
Win %
4%
to profit
Avg float ≤ 0.087 (needs < 0.087)10 outcomesActive market
Tec-9 | Bamboozle
FN2.0% chance· $20.48
Mil-Spec → Restricted
Cost
$9.73
EV
32%
$3.08
Profit
−$7.05
after fee
Win %
4%
to profit
Avg float ≤ 0.087 (needs < 0.087)10 outcomesActive market
Tec-9 | Bamboozle
FN2.0% chance· $20.48
Mil-Spec → Restricted
Cost
$9.82
EV
34%
$3.31
Profit
−$6.94
after fee
Win %
4%
to profit
Avg float ≤ 0.087 (needs < 0.087)10 outcomesActive market

Required input float for each Tec-9 | Bamboozle wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0875$8.9620.0%
Minimal Wear0.070–0.150≥ 0.0875 and < 0.1875no priced route—
Field-Tested0.150–0.380≥ 0.1875 and < 0.4750$1.0720.0%
Well-Worn0.380–0.450≥ 0.4750 and < 0.5625no priced route—
Battle-Scarred0.450–0.800≥ 0.5625 and any$1.0320.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.80.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.