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Dual Berettas | Hemoglobin
Reverse trade-up finder

Trade up to Dual Berettas | Hemoglobin

10 Mil-Spec Grade skins from the CS:GO Weapon Case 2 collection can become Dual Berettas | Hemoglobin. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.20CS:GO Weapon Case 2Skin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Dual Berettas | Hemoglobin needs an average normalized input float below 0.3500 (output float 0.000–0.070). Best chance per contract: 25.0%.

Dual Berettas | Hemoglobin
Highest chance
FN25.0% chance· $28.47
Mil-Spec → Restricted
Cost
$39.36
EV
60%
$23.50
Profit
−$18.93
after fee
Win %
0%
to profit
Avg float ≤ 0.349 (needs < 0.350)4 outcomesActive market
Dual Berettas | Hemoglobin
Cheapest
FN2.5% chance· $28.47
Mil-Spec → Restricted
Cost
$4.57
EV
63%
$2.90
Profit
−$2.05
after fee
Win %
10%
to profit
Avg float ≤ 0.350 (needs < 0.350)9 outcomesActive market
Dual Berettas | Hemoglobin
FN2.5% chance· $28.47
Mil-Spec → Restricted
Cost
$4.58
EV
63%
$2.90
Profit
−$2.06
after fee
Win %
10%
to profit
Avg float ≤ 0.347 (needs < 0.350)9 outcomesActive market
Dual Berettas | Hemoglobin
Best EV
FN2.5% chance· $28.47
Mil-Spec → Restricted
Cost
$4.62
EV
68%
$3.12
Profit
−$1.91
after fee
Win %
10%
to profit
Avg float ≤ 0.350 (needs < 0.350)9 outcomesActive market
Dual Berettas | Hemoglobin
FN2.5% chance· $28.47
Mil-Spec → Restricted
Cost
$4.63
EV
62%
$2.87
Profit
−$2.14
after fee
Win %
10%
to profit
Avg float ≤ 0.348 (needs < 0.350)9 outcomesActive market
Dual Berettas | Hemoglobin
Best profit odds
FN2.5% chance· $28.47
Mil-Spec → Restricted
Cost
$38.75
EV
79%
$30.71
Profit
−$12.04
after fee
Win %
45%
to profit
Avg float ≤ 0.349 (needs < 0.350)8 outcomesActive market

Required input float for each Dual Berettas | Hemoglobin wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.3500$4.5725.0%
Minimal Wear0.070–0.150≥ 0.3500 and < 0.7500$3.9025.0%
Field-Tested0.150–0.200≥ 0.7500 and any$6.16 (StatTrak™)25.0%
Well-WornNot possible — outside this skin's 0.00–0.20 float range
Battle-ScarredNot possible — outside this skin's 0.00–0.20 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.20.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.