- Cost
- $39.36
- EV
- 60%
- $23.50
- Profit
- −$18.93
- after fee
- Win %
- 0%
- to profit
Trade up to Dual Berettas | Hemoglobin
10 Mil-Spec Grade skins from the CS:GO Weapon Case 2 collection can become Dual Berettas | Hemoglobin. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New Dual Berettas | Hemoglobin needs an average normalized input float below 0.3500 (output float 0.000–0.070). Best chance per contract: 25.0%.
- Cost
- $4.57
- EV
- 63%
- $2.90
- Profit
- −$2.05
- after fee
- Win %
- 10%
- to profit
- Cost
- $4.58
- EV
- 63%
- $2.90
- Profit
- −$2.06
- after fee
- Win %
- 10%
- to profit
- Cost
- $4.62
- EV
- 68%
- $3.12
- Profit
- −$1.91
- after fee
- Win %
- 10%
- to profit
- Cost
- $4.63
- EV
- 62%
- $2.87
- Profit
- −$2.14
- after fee
- Win %
- 10%
- to profit
- Cost
- $38.75
- EV
- 79%
- $30.71
- Profit
- −$12.04
- after fee
- Win %
- 45%
- to profit
Required input float for each Dual Berettas | Hemoglobin wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.3500 | $4.57 | 25.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.3500 and < 0.7500 | $3.90 | 25.0% |
| Field-Tested | 0.150–0.200 | ≥ 0.7500 and any | $6.16 (StatTrak™) | 25.0% |
| Well-Worn | Not possible — outside this skin's 0.00–0.20 float range | |||
| Battle-Scarred | Not possible — outside this skin's 0.00–0.20 float range | |||
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.20.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.