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MP9 | Hypnotic
Reverse trade-up finder

Trade up to MP9 | Hypnotic

10 Mil-Spec Grade skins from the CS:GO Weapon Case 2 collection can become MP9 | Hypnotic. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.08CS:GO Weapon Case 2Skin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New MP9 | Hypnotic needs an average normalized input float below 0.8750 (output float 0.000–0.070). Best chance per contract: 25.0%.

MP9 | Hypnotic
Highest chance
FN25.0% chance· $33.34
Mil-Spec → Restricted
Cost
$32.79
EV
65%
$21.30
Profit
−$14.27
after fee
Win %
0%
to profit
Avg float ≤ 0.858 (needs < 0.875)4 outcomesActive market
MP9 | Hypnotic
Best profit odds
FN10.0% chance· $33.34
Mil-Spec → Restricted
Cost
$13.32
EV
71%
$9.40
Profit
−$5.15
after fee
Win %
30%
to profit
Avg float ≤ 0.670 (needs < 0.875)9 outcomesActive market
MP9 | Hypnotic
Cheapest
FN2.5% chance· $33.34
Mil-Spec → Restricted
Cost
$3.90
EV
75%
$2.91
Profit
−$1.37
after fee
Win %
10%
to profit
Avg float ≤ 0.505 (needs < 0.875)9 outcomesActive market
MP9 | Hypnotic
FN2.5% chance· $33.34
Mil-Spec → Restricted
Cost
$3.90
EV
68%
$2.66
Profit
−$1.59
after fee
Win %
10%
to profit
Avg float ≤ 0.619 (needs < 0.875)9 outcomesActive market
MP9 | Hypnotic
FN2.5% chance· $33.34
Mil-Spec → Restricted
Cost
$3.99
EV
68%
$2.73
Profit
−$1.62
after fee
Win %
10%
to profit
Avg float ≤ 0.505 (needs < 0.875)9 outcomesActive market
MP9 | Hypnotic
Best EV
FN2.5% chance· $33.34
Mil-Spec → Restricted
Cost
$4.08
EV
83%
$3.38
Profit
−$1.14
after fee
Win %
10%
to profit
Avg float ≤ 0.505 (needs < 0.875)9 outcomesActive market

Required input float for each MP9 | Hypnotic wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.8750$3.9025.0%
Minimal Wear0.070–0.080≥ 0.8750 and any$6.79 (StatTrak™)25.0%
Field-TestedNot possible — outside this skin's 0.00–0.08 float range
Well-WornNot possible — outside this skin's 0.00–0.08 float range
Battle-ScarredNot possible — outside this skin's 0.00–0.08 float range

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.08.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.