- Cost
- $195.75
- EV
- 22%
- $42.55
- Profit
- −$158.75
- after fee
- Win %
- 0%
- to profit
Trade up to Five-SeveN | Case Hardened
10 Mil-Spec Grade skins from the CS:GO Weapon Case 2 collection can become Five-SeveN | Case Hardened. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New Five-SeveN | Case Hardened needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 25.0%.
- Cost
- $37.49
- EV
- 57%
- $21.33
- Profit
- −$18.94
- after fee
- Win %
- 8%
- to profit
- Cost
- $79.56
- EV
- 86%
- $68.62
- Profit
- −$19.89
- after fee
- Win %
- 25%
- to profit
- Cost
- $23.78
- EV
- 54%
- $12.95
- Profit
- −$12.52
- after fee
- Win %
- 8%
- to profit
- Cost
- $39.01
- EV
- 28%
- $10.92
- Profit
- −$29.52
- after fee
- Win %
- 3%
- to profit
- Cost
- $57.47
- EV
- 85%
- $48.67
- Profit
- −$15.15
- after fee
- Win %
- 21%
- to profit
Required input float for each Five-SeveN | Case Hardened wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0700 | $23.78 | 25.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0700 and < 0.1500 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.1500 and < 0.3800 | $4.86 | 25.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.3800 and < 0.4500 | no priced route | — |
| Battle-Scarred | 0.450–1.000 | ≥ 0.4500 and any | $3.90 | 25.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.