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Five-SeveN | Case Hardened
Reverse trade-up finder

Trade up to Five-SeveN | Case Hardened

10 Mil-Spec Grade skins from the CS:GO Weapon Case 2 collection can become Five-SeveN | Case Hardened. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–1.00CS:GO Weapon Case 2Skin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Five-SeveN | Case Hardened needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 25.0%.

Five-SeveN | Case Hardened
Highest chance
FN25.0% chance· $92.51
Mil-Spec → Restricted
Cost
$195.75
EV
22%
$42.55
Profit
−$158.75
after fee
Win %
0%
to profit
Avg float ≤ 0.068 (needs < 0.070)4 outcomesSome thin prices
Five-SeveN | Case Hardened
FN7.5% chance· $92.51
Mil-Spec → Restricted
Cost
$37.49
EV
57%
$21.33
Profit
−$18.94
after fee
Win %
8%
to profit
Avg float ≤ 0.068 (needs < 0.070)8 outcomesActive market
Five-SeveN | Case Hardened
Best profit odds
FN5.0% chance· $92.51
Mil-Spec → Restricted
Cost
$79.56
EV
86%
$68.62
Profit
−$19.89
after fee
Win %
25%
to profit
Avg float ≤ 0.069 (needs < 0.070)8 outcomesActive market
Five-SeveN | Case Hardened
CheapestBest EV
FN2.5% chance· $92.51
Mil-Spec → Restricted
Cost
$23.78
EV
54%
$12.95
Profit
−$12.52
after fee
Win %
8%
to profit
Avg float ≤ 0.070 (needs < 0.070)9 outcomesSome thin prices
Five-SeveN | Case Hardened
FN2.5% chance· $92.51
Mil-Spec → Restricted
Cost
$39.01
EV
28%
$10.92
Profit
−$29.52
after fee
Win %
3%
to profit
Avg float ≤ 0.069 (needs < 0.070)9 outcomesSome thin prices
Five-SeveN | Case Hardened
FN2.5% chance· $92.51
Mil-Spec → Restricted
Cost
$57.47
EV
85%
$48.67
Profit
−$15.15
after fee
Win %
21%
to profit
Avg float ≤ 0.069 (needs < 0.070)9 outcomesSome thin prices

Required input float for each Five-SeveN | Case Hardened wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$23.7825.0%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500no priced route—
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$4.8625.0%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500no priced route—
Battle-Scarred0.450–1.000≥ 0.4500 and any$3.9025.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.