- Cost
- $148.20
- EV
- 28%
- $40.77
- Profit
- −$112.74
- after fee
- Win %
- 0%
- to profit
Trade up to FAMAS | Eye of Athena
10 Restricted skins from the Horizon Case collection can become FAMAS | Eye of Athena. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New FAMAS | Eye of Athena needs an average normalized input float below 0.1000 (output float 0.000–0.070). Best chance per contract: 33.3%.
- Cost
- $38.13
- EV
- 41%
- $15.56
- Profit
- −$24.60
- after fee
- Win %
- 3%
- to profit
- Cost
- $40.11
- EV
- 34%
- $13.67
- Profit
- −$28.23
- after fee
- Win %
- 3%
- to profit
- Cost
- $40.56
- EV
- 52%
- $21.21
- Profit
- −$22.12
- after fee
- Win %
- 3%
- to profit
- Cost
- $42.63
- EV
- 40%
- $17.04
- Profit
- −$27.81
- after fee
- Win %
- 3%
- to profit
- Cost
- $70.46
- EV
- 56%
- $39.80
- Profit
- −$35.86
- after fee
- Win %
- 30%
- to profit
Required input float for each FAMAS | Eye of Athena wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1000 | $38.13 | 33.3% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1000 and < 0.2143 | $12.90 | 33.3% |
| Field-Tested | 0.150–0.380 | ≥ 0.2143 and < 0.5429 | $5.55 | 33.3% |
| Well-Worn | 0.380–0.450 | ≥ 0.5429 and < 0.6429 | $6.05 | 33.3% |
| Battle-Scarred | 0.450–0.700 | ≥ 0.6429 and any | $5.27 | 33.3% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.70.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.