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Sawed-Off | Devourer
Reverse trade-up finder

Trade up to Sawed-Off | Devourer

10 Restricted skins from the Horizon Case collection can become Sawed-Off | Devourer. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.80Horizon CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Sawed-Off | Devourer needs an average normalized input float below 0.0875 (output float 0.000–0.070). Best chance per contract: 33.3%.

Sawed-Off | Devourer
Highest chance
FN33.3% chance· $25.26
Restricted → Classified
Cost
$171.47
EV
27%
$45.91
Profit
−$131.55
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.087)3 outcomesSome thin prices
Sawed-Off | Devourer
CheapestBest EV
FN3.3% chance· $25.26
Restricted → Classified
Cost
$49.60
EV
48%
$23.79
Profit
−$28.91
after fee
Win %
3%
to profit
Avg float ≤ 0.087 (needs < 0.087)6 outcomesActive market
Sawed-Off | Devourer
FN3.3% chance· $25.26
Restricted → Classified
Cost
$53.04
EV
41%
$21.72
Profit
−$34.15
after fee
Win %
3%
to profit
Avg float ≤ 0.086 (needs < 0.087)6 outcomesSome thin prices
Sawed-Off | Devourer
FN3.3% chance· $25.26
Restricted → Classified
Cost
$53.64
EV
33%
$17.55
Profit
−$38.38
after fee
Win %
3%
to profit
Avg float ≤ 0.087 (needs < 0.087)6 outcomesActive market
Sawed-Off | Devourer
FN3.3% chance· $25.26
Restricted → Classified
Cost
$54.17
EV
32%
$17.31
Profit
−$39.12
after fee
Win %
3%
to profit
Avg float ≤ 0.087 (needs < 0.087)6 outcomesActive market
Sawed-Off | Devourer
Best profit odds
FN3.3% chance· $25.26
Restricted → Classified
Cost
$90.17
EV
52%
$47.08
Profit
−$49.23
after fee
Win %
30%
to profit
Avg float ≤ 0.086 (needs < 0.087)6 outcomesSome thin prices

Required input float for each Sawed-Off | Devourer wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0875$49.6033.3%
Minimal Wear0.070–0.150≥ 0.0875 and < 0.1875$16.0433.3%
Field-Tested0.150–0.380≥ 0.1875 and < 0.4750$5.5533.3%
Well-Worn0.380–0.450≥ 0.4750 and < 0.5625$6.3533.3%
Battle-Scarred0.450–0.800≥ 0.5625 and any$5.2733.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.80.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.