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FAMAS | Mecha Industries
Reverse trade-up finder

Trade up to FAMAS | Mecha Industries

10 Restricted skins from the Glove Case collection can become FAMAS | Mecha Industries. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.50Glove CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New FAMAS | Mecha Industries needs an average normalized input float below 0.1400 (output float 0.000–0.070). Best chance per contract: 33.3%.

FAMAS | Mecha Industries
Highest chance
FN33.3% chance· $223.94
Restricted → Classified
Cost
$127.24
EV
84%
$106.98
Profit
−$34.21
after fee
Win %
33%
to profit
Avg float ≤ 0.140 (needs < 0.140)3 outcomesActive market
FAMAS | Mecha Industries
Best profit odds
FN26.7% chance· $223.94
Restricted → Classified
Cost
$142.58
EV
79%
$112.27
Profit
−$44.96
after fee
Win %
40%
to profit
Avg float ≤ 0.138 (needs < 0.140)6 outcomesSome thin prices
FAMAS | Mecha Industries
Cheapest
FN3.3% chance· $223.94
Restricted → Classified
Cost
$24.37
EV
75%
$18.35
Profit
−$8.41
after fee
Win %
10%
to profit
Avg float ≤ 0.140 (needs < 0.140)6 outcomesActive market
FAMAS | Mecha Industries
FN3.3% chance· $223.94
Restricted → Classified
Cost
$24.79
EV
76%
$18.72
Profit
−$8.51
after fee
Win %
10%
to profit
Avg float ≤ 0.138 (needs < 0.140)6 outcomesActive market
FAMAS | Mecha Industries
Best EV
FN3.3% chance· $223.94
Restricted → Classified
Cost
$25.70
EV
78%
$20.08
Profit
−$8.24
after fee
Win %
10%
to profit
Avg float ≤ 0.138 (needs < 0.140)6 outcomesActive market
FAMAS | Mecha Industries
FN3.3% chance· $223.94
Restricted → Classified
Cost
$26.24
EV
71%
$18.76
Profit
−$9.93
after fee
Win %
10%
to profit
Avg float ≤ 0.140 (needs < 0.140)6 outcomesActive market

Required input float for each FAMAS | Mecha Industries wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1400$24.3733.3%
Minimal Wear0.070–0.150≥ 0.1400 and < 0.3000no priced route—
Field-Tested0.150–0.380≥ 0.3000 and < 0.7600$8.0133.3%
Well-Worn0.380–0.450≥ 0.7600 and < 0.9000no priced route—
Battle-Scarred0.450–0.500≥ 0.9000 and anyno priced route—

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.50.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.