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Sawed-Off | Wasteland Princess
Reverse trade-up finder

Trade up to Sawed-Off | Wasteland Princess

10 Restricted skins from the Glove Case collection can become Sawed-Off | Wasteland Princess. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.70Glove CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Sawed-Off | Wasteland Princess needs an average normalized input float below 0.1000 (output float 0.000–0.070). Best chance per contract: 33.3%.

Sawed-Off | Wasteland Princess
Highest chance
FN33.3% chance· $84.04
Restricted → Classified
Cost
$157.00
EV
75%
$117.24
Profit
−$55.05
after fee
Win %
33%
to profit
Avg float ≤ 0.100 (needs < 0.100)3 outcomesActive market
Sawed-Off | Wasteland Princess
Best profit odds
FN30.0% chance· $84.04
Restricted → Classified
Cost
$191.97
EV
72%
$137.99
Profit
−$71.98
after fee
Win %
40%
to profit
Avg float ≤ 0.099 (needs < 0.100)6 outcomesSome thin prices
Sawed-Off | Wasteland Princess
CheapestBest EV
FN3.3% chance· $84.04
Restricted → Classified
Cost
$39.01
EV
59%
$23.21
Profit
−$18.83
after fee
Win %
7%
to profit
Avg float ≤ 0.100 (needs < 0.100)6 outcomesActive market
Sawed-Off | Wasteland Princess
FN3.3% chance· $84.04
Restricted → Classified
Cost
$40.99
EV
52%
$21.31
Profit
−$22.46
after fee
Win %
7%
to profit
Avg float ≤ 0.100 (needs < 0.100)6 outcomesActive market
Sawed-Off | Wasteland Princess
FN3.3% chance· $84.04
Restricted → Classified
Cost
$44.78
EV
64%
$28.85
Profit
−$19.69
after fee
Win %
7%
to profit
Avg float ≤ 0.098 (needs < 0.100)6 outcomesSome thin prices
Sawed-Off | Wasteland Princess
FN3.3% chance· $84.04
Restricted → Classified
Cost
$45.20
EV
55%
$24.69
Profit
−$23.73
after fee
Win %
7%
to profit
Avg float ≤ 0.100 (needs < 0.100)6 outcomesActive market

Required input float for each Sawed-Off | Wasteland Princess wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1000$39.0133.3%
Minimal Wear0.070–0.150≥ 0.1000 and < 0.2143$17.8333.3%
Field-Tested0.150–0.380≥ 0.2143 and < 0.5429$8.1233.3%
Well-Worn0.380–0.450≥ 0.5429 and < 0.6429$9.6333.3%
Battle-Scarred0.450–0.700≥ 0.6429 and any$8.4533.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.70.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.