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G3SG1 | Scavenger
Reverse trade-up finder

Trade up to G3SG1 | Scavenger

10 Mil-Spec Grade skins from the Danger Zone Case collection can become G3SG1 | Scavenger. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.65Danger Zone CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New G3SG1 | Scavenger needs an average normalized input float below 0.1077 (output float 0.000–0.070). Best chance per contract: 20.0%.

G3SG1 | Scavenger
Highest chance
FN20.0% chance· $3.16
Mil-Spec → Restricted
Cost
$9.27
EV
62%
$5.73
Profit
−$4.29
after fee
Win %
0%
to profit
Avg float ≤ 0.101 (needs < 0.108)5 outcomesActive market
G3SG1 | Scavenger
FN16.0% chance· $3.16
Mil-Spec → Restricted
Cost
$8.64
EV
66%
$5.70
Profit
−$3.68
after fee
Win %
4%
to profit
Avg float ≤ 0.105 (needs < 0.108)10 outcomesActive market
G3SG1 | Scavenger
FN16.0% chance· $3.16
Mil-Spec → Restricted
Cost
$9.26
EV
69%
$6.40
Profit
−$3.70
after fee
Win %
8%
to profit
Avg float ≤ 0.105 (needs < 0.108)10 outcomesActive market
G3SG1 | Scavenger
Best profit odds
FN12.0% chance· $3.16
Mil-Spec → Restricted
Cost
$106.20
EV
57%
$61.05
Profit
−$53.12
after fee
Win %
40%
to profit
Avg float ≤ 0.105 (needs < 0.108)8 outcomesSome thin prices
G3SG1 | Scavenger
Cheapest
FN2.0% chance· $3.16
Mil-Spec → Restricted
Cost
$5.58
EV
33%
$1.83
Profit
−$3.98
after fee
Win %
4%
to profit
Avg float ≤ 0.107 (needs < 0.108)10 outcomesActive market
G3SG1 | Scavenger
Best EV
FN2.0% chance· $3.16
Mil-Spec → Restricted
Cost
$9.26
EV
90%
$8.37
Profit
−$1.98
after fee
Win %
18%
to profit
Avg float ≤ 0.104 (needs < 0.108)10 outcomesActive market

Required input float for each G3SG1 | Scavenger wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1077$5.5820.0%
Minimal Wear0.070–0.150≥ 0.1077 and < 0.2308no priced route—
Field-Tested0.150–0.380≥ 0.2308 and < 0.5846$0.8920.0%
Well-Worn0.380–0.450≥ 0.5846 and < 0.6923no priced route—
Battle-Scarred0.450–0.650≥ 0.6923 and anyno priced route—

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.65.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.