droplabz
MAC-10 | Pipe Down
Reverse trade-up finder

Trade up to MAC-10 | Pipe Down

10 Mil-Spec Grade skins from the Danger Zone Case collection can become MAC-10 | Pipe Down. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.90Danger Zone CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New MAC-10 | Pipe Down needs an average normalized input float below 0.0778 (output float 0.000–0.070). Best chance per contract: 20.0%.

MAC-10 | Pipe Down
Highest chance
FN20.0% chance· $10.24
Mil-Spec → Restricted
Cost
$20.20
EV
37%
$7.40
Profit
−$13.76
after fee
Win %
0%
to profit
Avg float ≤ 0.078 (needs < 0.078)5 outcomesActive market
MAC-10 | Pipe Down
Best profit odds
FN8.0% chance· $10.24
Mil-Spec → Restricted
Cost
$55.34
EV
85%
$47.15
Profit
−$14.34
after fee
Win %
30%
to profit
Avg float ≤ 0.076 (needs < 0.078)9 outcomesActive market
MAC-10 | Pipe Down
FN6.0% chance· $10.24
Mil-Spec → Restricted
Cost
$11.13
EV
33%
$3.73
Profit
−$7.89
after fee
Win %
0%
to profit
Avg float ≤ 0.077 (needs < 0.078)10 outcomesActive market
MAC-10 | Pipe Down
Best EV
FN6.0% chance· $10.24
Mil-Spec → Restricted
Cost
$11.55
EV
40%
$4.63
Profit
−$7.52
after fee
Win %
0%
to profit
Avg float ≤ 0.077 (needs < 0.078)10 outcomesActive market
MAC-10 | Pipe Down
FN4.0% chance· $10.24
Mil-Spec → Restricted
Cost
$11.14
EV
33%
$3.70
Profit
−$7.92
after fee
Win %
0%
to profit
Avg float ≤ 0.078 (needs < 0.078)10 outcomesActive market
MAC-10 | Pipe Down
Cheapest
FN2.0% chance· $10.24
Mil-Spec → Restricted
Cost
$10.80
EV
30%
$3.24
Profit
−$7.99
after fee
Win %
0%
to profit
Avg float ≤ 0.077 (needs < 0.078)10 outcomesActive market

Required input float for each MAC-10 | Pipe Down wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0778$10.8020.0%
Minimal Wear0.070–0.150≥ 0.0778 and < 0.1667$2.6520.0%
Field-Tested0.150–0.380≥ 0.1667 and < 0.4222$1.0520.0%
Well-Worn0.380–0.450≥ 0.4222 and < 0.5000$1.0020.0%
Battle-Scarred0.450–0.900≥ 0.5000 and any$0.8920.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.90.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.