- Cost
- $6.62
- EV
- 81%
- $5.33
- Profit
- −$1.99
- after fee
- Win %
- 40%
- to profit
Trade up to Galil AR | Signal
10 Mil-Spec Grade skins from the Danger Zone Case collection can become Galil AR | Signal. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New Galil AR | Signal needs an average normalized input float below 0.1400 (output float 0.000–0.070). Best chance per contract: 20.0%.
- Cost
- $5.42
- EV
- 76%
- $4.11
- Profit
- −$1.85
- after fee
- Win %
- 28%
- to profit
- Cost
- $5.46
- EV
- 75%
- $4.07
- Profit
- −$1.92
- after fee
- Win %
- 28%
- to profit
- Cost
- $5.52
- EV
- 75%
- $4.13
- Profit
- −$1.93
- after fee
- Win %
- 28%
- to profit
- Cost
- $4.98
- EV
- 75%
- $3.76
- Profit
- −$1.71
- after fee
- Win %
- 36%
- to profit
- Cost
- $3.47
- EV
- 50%
- $1.74
- Profit
- −$1.96
- after fee
- Win %
- 6%
- to profit
Required input float for each Galil AR | Signal wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1400 | $3.47 | 20.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1400 and < 0.3000 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.3000 and < 0.7600 | $0.89 | 20.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.7600 and < 0.9000 | no priced route | — |
| Battle-Scarred | 0.450–0.500 | ≥ 0.9000 and any | no priced route | — |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.50.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.