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Galil AR | Signal
Reverse trade-up finder

Trade up to Galil AR | Signal

10 Mil-Spec Grade skins from the Danger Zone Case collection can become Galil AR | Signal. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.50Danger Zone CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Galil AR | Signal needs an average normalized input float below 0.1400 (output float 0.000–0.070). Best chance per contract: 20.0%.

Galil AR | Signal
Highest chanceBest profit odds
FN20.0% chance· $7.65
Mil-Spec → Restricted
Cost
$6.62
EV
81%
$5.33
Profit
−$1.99
after fee
Win %
40%
to profit
Avg float ≤ 0.137 (needs < 0.140)5 outcomesActive market
Galil AR | Signal
FN14.0% chance· $7.65
Mil-Spec → Restricted
Cost
$5.42
EV
76%
$4.11
Profit
−$1.85
after fee
Win %
28%
to profit
Avg float ≤ 0.139 (needs < 0.140)10 outcomesActive market
Galil AR | Signal
FN14.0% chance· $7.65
Mil-Spec → Restricted
Cost
$5.46
EV
75%
$4.07
Profit
−$1.92
after fee
Win %
28%
to profit
Avg float ≤ 0.140 (needs < 0.140)10 outcomesActive market
Galil AR | Signal
FN14.0% chance· $7.65
Mil-Spec → Restricted
Cost
$5.52
EV
75%
$4.13
Profit
−$1.93
after fee
Win %
28%
to profit
Avg float ≤ 0.140 (needs < 0.140)10 outcomesActive market
Galil AR | Signal
Best EV
FN12.0% chance· $7.65
Mil-Spec → Restricted
Cost
$4.98
EV
75%
$3.76
Profit
−$1.71
after fee
Win %
36%
to profit
Avg float ≤ 0.140 (needs < 0.140)10 outcomesActive market
Galil AR | Signal
Cheapest
FN2.0% chance· $7.65
Mil-Spec → Restricted
Cost
$3.47
EV
50%
$1.74
Profit
−$1.96
after fee
Win %
6%
to profit
Avg float ≤ 0.139 (needs < 0.140)10 outcomesActive market

Required input float for each Galil AR | Signal wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1400$3.4720.0%
Minimal Wear0.070–0.150≥ 0.1400 and < 0.3000no priced route—
Field-Tested0.150–0.380≥ 0.3000 and < 0.7600$0.8920.0%
Well-Worn0.380–0.450≥ 0.7600 and < 0.9000no priced route—
Battle-Scarred0.450–0.500≥ 0.9000 and anyno priced route—

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.50.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.