- Cost
- $10.36
- EV
- 33%
- $3.44
- Profit
- −$7.37
- after fee
- Win %
- 0%
- to profit
Trade up to Galil AR | Control
10 Mil-Spec Grade skins from the Fever Case collection can become Galil AR | Control. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New Galil AR | Control needs an average normalized input float below 0.0876 (output float 0.000–0.070). Best chance per contract: 20.0%.
- Cost
- $11.34
- EV
- 53%
- $6.05
- Profit
- −$6.08
- after fee
- Win %
- 10%
- to profit
- Cost
- $7.82
- EV
- 35%
- $2.70
- Profit
- −$5.47
- after fee
- Win %
- 0%
- to profit
- Cost
- $45.46
- EV
- 68%
- $30.98
- Profit
- −$18.52
- after fee
- Win %
- 32%
- to profit
- Cost
- $7.26
- EV
- 39%
- $2.84
- Profit
- −$4.79
- after fee
- Win %
- 0%
- to profit
- Cost
- $7.57
- EV
- 27%
- $2.02
- Profit
- −$5.82
- after fee
- Win %
- 0%
- to profit
Required input float for each Galil AR | Control wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0876 | $7.26 | 20.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0876 and < 0.1877 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.1877 and < 0.4756 | $0.81 | 20.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.4756 and < 0.5632 | no priced route | — |
| Battle-Scarred | 0.450–0.799 | ≥ 0.5632 and any | no priced route | — |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.80.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.