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Galil AR | Control
Reverse trade-up finder

Trade up to Galil AR | Control

10 Mil-Spec Grade skins from the Fever Case collection can become Galil AR | Control. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.80Fever CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Galil AR | Control needs an average normalized input float below 0.0876 (output float 0.000–0.070). Best chance per contract: 20.0%.

Galil AR | Control
Highest chance
FN20.0% chance· $8.13
Mil-Spec → Restricted
Cost
$10.36
EV
33%
$3.44
Profit
−$7.37
after fee
Win %
0%
to profit
Avg float ≤ 0.086 (needs < 0.088)5 outcomesActive market
Galil AR | Control
FN10.0% chance· $8.13
Mil-Spec → Restricted
Cost
$11.34
EV
53%
$6.05
Profit
−$6.08
after fee
Win %
10%
to profit
Avg float ≤ 0.086 (needs < 0.088)10 outcomesActive market
Galil AR | Control
FN4.0% chance· $8.13
Mil-Spec → Restricted
Cost
$7.82
EV
35%
$2.70
Profit
−$5.47
after fee
Win %
0%
to profit
Avg float ≤ 0.086 (needs < 0.088)10 outcomesActive market
Galil AR | Control
Best profit odds
FN4.0% chance· $8.13
Mil-Spec → Restricted
Cost
$45.46
EV
68%
$30.98
Profit
−$18.52
after fee
Win %
32%
to profit
Avg float ≤ 0.086 (needs < 0.088)10 outcomesSome thin prices
Galil AR | Control
CheapestBest EV
FN2.0% chance· $8.13
Mil-Spec → Restricted
Cost
$7.26
EV
39%
$2.84
Profit
−$4.79
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.088)10 outcomesActive market
Galil AR | Control
FN2.0% chance· $8.13
Mil-Spec → Restricted
Cost
$7.57
EV
27%
$2.02
Profit
−$5.82
after fee
Win %
0%
to profit
Avg float ≤ 0.087 (needs < 0.088)10 outcomesActive market

Required input float for each Galil AR | Control wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0876$7.2620.0%
Minimal Wear0.070–0.150≥ 0.0876 and < 0.1877no priced route—
Field-Tested0.150–0.380≥ 0.1877 and < 0.4756$0.8120.0%
Well-Worn0.380–0.450≥ 0.4756 and < 0.5632no priced route—
Battle-Scarred0.450–0.799≥ 0.5632 and anyno priced route—

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.80.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.