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Galil AR | Orange DDPAT
Reverse trade-up finder

Trade up to Galil AR | Orange DDPAT

10 Mil-Spec Grade skins from the eSports 2013 Case collection can become Galil AR | Orange DDPAT. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.06–0.80eSports 2013 CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Minimal Wear Galil AR | Orange DDPAT needs an average normalized input float of at least 0.0135 and below 0.1216 (output float 0.070–0.150). Best chance per contract: 33.3%.

Galil AR | Orange DDPAT
Highest chance
MW33.3% chance· $33.21
Mil-Spec → Restricted
Cost
$289.60
EV
10%
$30.23
Profit
−$263.31
after fee
Win %
0%
to profit
Avg float ≤ 0.122 (needs < 0.122)3 outcomesActive market
Galil AR | Orange DDPAT
CheapestBest EVBest profit odds
MW3.3% chance· $33.21
Mil-Spec → Restricted
Cost
$36.98
EV
29%
$10.82
Profit
−$27.57
after fee
Win %
0%
to profit
Avg float ≤ 0.118 (needs < 0.122)8 outcomesActive market
Galil AR | Orange DDPAT
MW3.3% chance· $33.21
Mil-Spec → Restricted
Cost
$40.84
EV
17%
$7.04
Profit
−$34.72
after fee
Win %
0%
to profit
Avg float ≤ 0.122 (needs < 0.122)9 outcomesActive market
Galil AR | Orange DDPAT
MW3.3% chance· $33.21
Mil-Spec → Restricted
Cost
$72.97
EV
36%
$26.06
Profit
−$50.31
after fee
Win %
0%
to profit
Avg float ≤ 0.122 (needs < 0.122)7 outcomesActive market
Galil AR | Orange DDPAT
MW3.3% chance· $33.21
Mil-Spec → Restricted
Cost
$82.96
EV
41%
$33.77
Profit
−$53.60
after fee
Win %
0%
to profit
Avg float ≤ 0.122 (needs < 0.122)7 outcomesActive market
Galil AR | Orange DDPAT
MW3.3% chance· $33.21
Mil-Spec → Restricted
Cost
$90.70
EV
48%
$43.93
Profit
−$52.50
after fee
Win %
0%
to profit
Avg float ≤ 0.122 (needs < 0.122)7 outcomesActive market

Required input float for each Galil AR | Orange DDPAT wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.060–0.070< 0.0135no priced route—
Minimal Wear0.070–0.150≥ 0.0135 and < 0.1216$36.9833.3%
Field-Tested0.150–0.380≥ 0.1216 and < 0.4324$4.5133.3%
Well-Worn0.380–0.450≥ 0.4324 and < 0.5270$14.2933.3%
Battle-Scarred0.450–0.800≥ 0.5270 and any$5.3233.3%

The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.74.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.