- Cost
- $186.28
- EV
- 16%
- $29.30
- Profit
- −$160.80
- after fee
- Win %
- 0%
- to profit
Trade up to P250 | Splash
10 Mil-Spec Grade skins from the eSports 2013 Case collection can become P250 | Splash. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New P250 | Splash needs an average normalized input float below 0.0833 (output float 0.060–0.070). Best chance per contract: 20.0%.
- Cost
- $27.39
- EV
- 44%
- $12.10
- Profit
- −$16.87
- after fee
- Win %
- 7%
- to profit
- Cost
- $34.91
- EV
- 35%
- $12.27
- Profit
- −$24.24
- after fee
- Win %
- 3%
- to profit
- Cost
- $37.74
- EV
- 18%
- $6.80
- Profit
- −$31.82
- after fee
- Win %
- 3%
- to profit
- Cost
- $38.04
- EV
- 17%
- $6.57
- Profit
- −$32.33
- after fee
- Win %
- 3%
- to profit
- Cost
- $86.43
- EV
- 82%
- $70.59
- Profit
- −$25.05
- after fee
- Win %
- 23%
- to profit
Required input float for each P250 | Splash wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.060–0.070 | < 0.0833 | $27.39 | 20.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0833 and < 0.7500 | $4.35 | 33.3% |
| Field-Tested | 0.150–0.180 | ≥ 0.7500 and any | $5.32 | 33.3% |
| Well-Worn | Not possible — outside this skin's 0.06–0.18 float range | |||
| Battle-Scarred | Not possible — outside this skin's 0.06–0.18 float range | |||
The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.12.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.