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P250 | Splash
Reverse trade-up finder

Trade up to P250 | Splash

10 Mil-Spec Grade skins from the eSports 2013 Case collection can become P250 | Splash. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.06–0.18eSports 2013 CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New P250 | Splash needs an average normalized input float below 0.0833 (output float 0.060–0.070). Best chance per contract: 20.0%.

P250 | Splash
Highest chance
FN20.0% chance· $67.36
Mil-Spec → Restricted
Cost
$186.28
EV
16%
$29.30
Profit
−$160.80
after fee
Win %
0%
to profit
Avg float ≤ 0.081 (needs < 0.083)8 outcomesSome thin prices
P250 | Splash
CheapestBest EV
FN3.3% chance· $67.36
Mil-Spec → Restricted
Cost
$27.39
EV
44%
$12.10
Profit
−$16.87
after fee
Win %
7%
to profit
Avg float ≤ 0.083 (needs < 0.083)8 outcomesThin / unstable prices
P250 | Splash
FN3.3% chance· $67.36
Mil-Spec → Restricted
Cost
$34.91
EV
35%
$12.27
Profit
−$24.24
after fee
Win %
3%
to profit
Avg float ≤ 0.080 (needs < 0.083)7 outcomesThin / unstable prices
P250 | Splash
FN3.3% chance· $67.36
Mil-Spec → Restricted
Cost
$37.74
EV
18%
$6.80
Profit
−$31.82
after fee
Win %
3%
to profit
Avg float ≤ 0.083 (needs < 0.083)8 outcomesActive market
P250 | Splash
FN3.3% chance· $67.36
Mil-Spec → Restricted
Cost
$38.04
EV
17%
$6.57
Profit
−$32.33
after fee
Win %
3%
to profit
Avg float ≤ 0.083 (needs < 0.083)8 outcomesActive market
P250 | Splash
Best profit odds
FN3.3% chance· $67.36
Mil-Spec → Restricted
Cost
$86.43
EV
82%
$70.59
Profit
−$25.05
after fee
Win %
23%
to profit
Avg float ≤ 0.080 (needs < 0.083)7 outcomesThin / unstable prices

Required input float for each P250 | Splash wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.060–0.070< 0.0833$27.3920.0%
Minimal Wear0.070–0.150≥ 0.0833 and < 0.7500$4.3533.3%
Field-Tested0.150–0.180≥ 0.7500 and any$5.3233.3%
Well-WornNot possible — outside this skin's 0.06–0.18 float range
Battle-ScarredNot possible — outside this skin's 0.06–0.18 float range

The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.12.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.