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Galil AR | Sugar Rush
Reverse trade-up finder

Trade up to Galil AR | Sugar Rush

10 Restricted skins from the Operation Hydra Case collection can become Galil AR | Sugar Rush. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.55Operation Hydra CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Galil AR | Sugar Rush needs an average normalized input float below 0.1273 (output float 0.000–0.070). Best chance per contract: 33.3%.

Galil AR | Sugar Rush
Highest chance
FN33.3% chance· $246.50
Restricted → Classified
Cost
$445.80
EV
62%
$276.87
Profit
−$205.04
after fee
Win %
0%
to profit
Avg float ≤ 0.125 (needs < 0.127)3 outcomesSome thin prices
Galil AR | Sugar Rush
CheapestBest EV
FN3.3% chance· $246.50
Restricted → Classified
Cost
$49.16
EV
73%
$35.72
Profit
−$18.10
after fee
Win %
10%
to profit
Avg float ≤ 0.124 (needs < 0.127)6 outcomesSome thin prices
Galil AR | Sugar Rush
FN3.3% chance· $246.50
Restricted → Classified
Cost
$50.60
EV
70%
$35.36
Profit
−$19.85
after fee
Win %
10%
to profit
Avg float ≤ 0.124 (needs < 0.127)6 outcomesSome thin prices
Galil AR | Sugar Rush
FN3.3% chance· $246.50
Restricted → Classified
Cost
$50.75
EV
73%
$37.28
Profit
−$18.34
after fee
Win %
10%
to profit
Avg float ≤ 0.127 (needs < 0.127)6 outcomesSome thin prices
Galil AR | Sugar Rush
FN3.3% chance· $246.50
Restricted → Classified
Cost
$51.51
EV
72%
$37.07
Profit
−$19.28
after fee
Win %
10%
to profit
Avg float ≤ 0.125 (needs < 0.127)6 outcomesSome thin prices
Galil AR | Sugar Rush
Best profit odds
FN3.3% chance· $246.50
Restricted → Classified
Cost
$166.94
EV
74%
$123.97
Profit
−$59.14
after fee
Win %
37%
to profit
Avg float ≤ 0.124 (needs < 0.127)6 outcomesActive market

Required input float for each Galil AR | Sugar Rush wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1273$49.1633.3%
Minimal Wear0.070–0.150≥ 0.1273 and < 0.2727$58.5333.3%
Field-Tested0.150–0.380≥ 0.2727 and < 0.6909$21.0633.3%
Well-Worn0.380–0.450≥ 0.6909 and < 0.8182$42.0033.3%
Battle-Scarred0.450–0.550≥ 0.8182 and any$27.0633.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.55.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.