- Cost
- $445.80
- EV
- 62%
- $276.87
- Profit
- −$205.04
- after fee
- Win %
- 0%
- to profit
Trade up to Galil AR | Sugar Rush
10 Restricted skins from the Operation Hydra Case collection can become Galil AR | Sugar Rush. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New Galil AR | Sugar Rush needs an average normalized input float below 0.1273 (output float 0.000–0.070). Best chance per contract: 33.3%.
- Cost
- $49.16
- EV
- 73%
- $35.72
- Profit
- −$18.10
- after fee
- Win %
- 10%
- to profit
- Cost
- $50.60
- EV
- 70%
- $35.36
- Profit
- −$19.85
- after fee
- Win %
- 10%
- to profit
- Cost
- $50.75
- EV
- 73%
- $37.28
- Profit
- −$18.34
- after fee
- Win %
- 10%
- to profit
- Cost
- $51.51
- EV
- 72%
- $37.07
- Profit
- −$19.28
- after fee
- Win %
- 10%
- to profit
- Cost
- $166.94
- EV
- 74%
- $123.97
- Profit
- −$59.14
- after fee
- Win %
- 37%
- to profit
Required input float for each Galil AR | Sugar Rush wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.1273 | $49.16 | 33.3% |
| Minimal Wear | 0.070–0.150 | ≥ 0.1273 and < 0.2727 | $58.53 | 33.3% |
| Field-Tested | 0.150–0.380 | ≥ 0.2727 and < 0.6909 | $21.06 | 33.3% |
| Well-Worn | 0.380–0.450 | ≥ 0.6909 and < 0.8182 | $42.00 | 33.3% |
| Battle-Scarred | 0.450–0.550 | ≥ 0.8182 and any | $27.06 | 33.3% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.55.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.