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Glock-18 | Block-18
Reverse trade-up finder

Trade up to Glock-18 | Block-18

10 Mil-Spec Grade skins from the Kilowatt Case collection can become Glock-18 | Block-18. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.00–0.67Kilowatt CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Glock-18 | Block-18 needs an average normalized input float below 0.1042 (output float 0.000–0.070). Best chance per contract: 20.0%.

Glock-18 | Block-18
Highest chance
FN20.0% chance· $3.16
Mil-Spec → Restricted
Cost
$5.62
EV
33%
$1.86
Profit
−$4.00
after fee
Win %
0%
to profit
Avg float ≤ 0.104 (needs < 0.104)5 outcomesActive market
Glock-18 | Block-18
FN18.0% chance· $3.16
Mil-Spec → Restricted
Cost
$5.76
EV
39%
$2.23
Profit
−$3.82
after fee
Win %
2%
to profit
Avg float ≤ 0.104 (needs < 0.104)10 outcomesActive market
Glock-18 | Block-18
FN18.0% chance· $3.16
Mil-Spec → Restricted
Cost
$6.07
EV
43%
$2.58
Profit
−$3.83
after fee
Win %
6%
to profit
Avg float ≤ 0.104 (needs < 0.104)10 outcomesActive market
Glock-18 | Block-18
Best profit odds
FN12.0% chance· $3.16
Mil-Spec → Restricted
Cost
$104.36
EV
56%
$58.73
Profit
−$53.29
after fee
Win %
40%
to profit
Avg float ≤ 0.104 (needs < 0.104)8 outcomesSome thin prices
Glock-18 | Block-18
Cheapest
FN2.0% chance· $3.16
Mil-Spec → Restricted
Cost
$5.53
EV
31%
$1.69
Profit
−$4.06
after fee
Win %
0%
to profit
Avg float ≤ 0.104 (needs < 0.104)10 outcomesActive market
Glock-18 | Block-18
Best EV
FN2.0% chance· $3.16
Mil-Spec → Restricted
Cost
$9.00
EV
89%
$7.98
Profit
−$2.06
after fee
Win %
18%
to profit
Avg float ≤ 0.103 (needs < 0.104)10 outcomesActive market

Required input float for each Glock-18 | Block-18 wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1042$5.5320.0%
Minimal Wear0.070–0.150≥ 0.1042 and < 0.2233no priced route—
Field-Tested0.150–0.380≥ 0.2233 and < 0.5656$0.8120.0%
Well-Worn0.380–0.450≥ 0.5656 and < 0.6698no priced route—
Battle-Scarred0.450–0.672≥ 0.6698 and anyno priced route—

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.67.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.