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Glock-18 | Bullet Queen
Reverse trade-up finder

Trade up to Glock-18 | Bullet Queen

10 Classified skins from the Prisma 2 Case collection can become Glock-18 | Bullet Queen. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

CovertFloat range 0.00–1.00Prisma 2 CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New Glock-18 | Bullet Queen needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 50.0%.

Glock-18 | Bullet Queen
Highest chance
FN50.0% chance· $200.00
Classified → Covert
Cost
$461.40
EV
45%
$207.94
Profit
−$280.58
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)2 outcomesActive market
Glock-18 | Bullet Queen
Cheapest
FN5.0% chance· $200.00
Classified → Covert
Cost
$270.06
EV
52%
$140.95
Profit
−$147.49
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)4 outcomesActive market
Glock-18 | Bullet Queen
Best EV
FN5.0% chance· $200.00
Classified → Covert
Cost
$281.31
EV
72%
$201.93
Profit
−$105.72
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)4 outcomesActive market
Glock-18 | Bullet Queen
FN5.0% chance· $200.00
Classified → Covert
Cost
$291.93
EV
51%
$149.41
Profit
−$162.01
after fee
Win %
0%
to profit
Avg float ≤ 0.070 (needs < 0.070)4 outcomesActive market
Glock-18 | Bullet Queen
FN5.0% chance· $200.00
Classified → Covert
Cost
$340.93
EV
68%
$231.25
Profit
−$139.85
after fee
Win %
0%
to profit
Avg float ≤ 0.067 (needs < 0.070)4 outcomesActive market
Glock-18 | Bullet Queen
Best profit odds
FN5.0% chance· $200.00
Classified → Covert
Cost
$713.16
EV
89%
$635.38
Profit
−$160.66
after fee
Win %
45%
to profit
Avg float ≤ 0.068 (needs < 0.070)4 outcomesThin / unstable prices

Required input float for each Glock-18 | Bullet Queen wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$270.0650.0%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500$89.1650.0%
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$53.1750.0%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500$46.6650.0%
Battle-Scarred0.450–1.000≥ 0.4500 and any$38.5350.0%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.