- Cost
- $421.90
- EV
- 36%
- $153.75
- Profit
- −$288.21
- after fee
- Win %
- 0%
- to profit
Trade up to M4A1-S | Player Two
10 Classified skins from the Prisma 2 Case collection can become M4A1-S | Player Two. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New M4A1-S | Player Two needs an average normalized input float below 0.0833 (output float 0.000–0.070). Best chance per contract: 50.0%.
- Cost
- $303.22
- EV
- 72%
- $217.82
- Profit
- −$113.81
- after fee
- Win %
- 40%
- to profit
- Cost
- $226.26
- EV
- 46%
- $104.21
- Profit
- −$135.64
- after fee
- Win %
- 0%
- to profit
- Cost
- $253.80
- EV
- 46%
- $116.34
- Profit
- −$152.63
- after fee
- Win %
- 0%
- to profit
- Cost
- $254.91
- EV
- 46%
- $116.49
- Profit
- −$153.62
- after fee
- Win %
- 0%
- to profit
- Cost
- $256.74
- EV
- 47%
- $120.61
- Profit
- −$151.86
- after fee
- Win %
- 0%
- to profit
Required input float for each M4A1-S | Player Two wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0833 | $226.26 | 50.0% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0833 and < 0.1786 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.1786 and < 0.4524 | $46.66 | 50.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.4524 and < 0.5357 | no priced route | — |
| Battle-Scarred | 0.450–0.840 | ≥ 0.5357 and any | $43.81 | 50.0% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.84.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.