- Cost
- $228.24
- EV
- 76%
- $173.30
- Profit
- −$77.55
- after fee
- Win %
- 21%
- to profit
Hand Wraps | Overprint: price, cases and trade-ups
The Hand Wraps | Overprint starts at $91.77 on the Steam Market and drops from 2 cases, at best 1 in 9,384 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.
Hand Wraps | Overprint price by wear
| Wear | Steam price | Chance of this wear |
|---|---|---|
| Factory New | $617.40 | 1.4% |
| Minimal Wear | $229.02 | 10.8% |
| Field-Tested | $147.94 | 31.1% |
| Well-Worn | $150.01 | 9.5% |
| Battle-Scarred | $91.77 | 47.3% |
Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $91.77; unboxing this exact finish costs about $27,025.92 in openings on average.
Cases that drop the Hand Wraps | Overprint
| Case | Chance of this finish | Finishes in pool | Open cost | Avg cost to unbox |
|---|---|---|---|---|
| Revolution Case | 0.0107% · 1 in 9,384 | 24 | $2.88 | $27,025.92 |
| Clutch Case | 0.0107% · 1 in 9,384 | 24 | $15.20 | $142,636.80 |
The chance is the case's gold odds split evenly across every glove finish in its pool, before wear. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.
Trade up to the Hand Wraps | Overprint
Field-Tested ★ Hand Wraps | Overprint needs an average normalized input float of at least 0.1216 and below 0.4324 (output float 0.150–0.380). Best chance per contract: 4.2%.
- Cost
- $218.75
- EV
- 80%
- $174.22
- Profit
- −$67.25
- after fee
- Win %
- 21%
- to profit
- Cost
- $604.26
- EV
- 84%
- $510.56
- Profit
- −$160.30
- after fee
- Win %
- 28%
- to profit
- Cost
- $198.72
- EV
- 62%
- $122.47
- Profit
- −$92.23
- after fee
- Win %
- 11%
- to profit
- Cost
- $227.53
- EV
- 85%
- $193.91
- Profit
- −$58.91
- after fee
- Win %
- 18%
- to profit
- Cost
- $229.05
- EV
- 85%
- $193.91
- Profit
- −$60.43
- after fee
- Win %
- 18%
- to profit
Required input float for each ★ Hand Wraps | Overprint wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.060–0.070 | < 0.0135 | no priced route | — |
| Minimal Wear | 0.070–0.150 | ≥ 0.0135 and < 0.1216 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.1216 and < 0.4324 | $198.72 | 4.2% |
| Well-Worn | 0.380–0.450 | ≥ 0.4324 and < 0.5270 | no priced route | — |
| Battle-Scarred | 0.450–0.800 | ≥ 0.5270 and any | $181.23 | 4.2% |
The average is over every input's float normalized to its own range. Output float = 0.06 + average × 0.74.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.