- Cost
- $612.50
- EV
- 67%
- $409.65
- Profit
- −$256.28
- after fee
- Win %
- 20%
- to profit
Huntsman Knife | Tiger Tooth: price, cases and trade-ups
The Huntsman Knife | Tiger Tooth starts at $210.80 on the Steam Market and drops from 2 cases, at best 1 in 11,730 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.
Huntsman Knife | Tiger Tooth price by wear
| Wear | Steam price | StatTrak™ price | Chance of this wear |
|---|---|---|---|
| Factory New | $211.84 | $250.01 | 87.5% |
| Minimal Wear | $210.80 | — | 12.5% |
Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $210.80; unboxing this exact finish costs about $263,103.90 in openings on average.
Cases that drop the Huntsman Knife | Tiger Tooth
| Case | Chance of this finish | Finishes in pool | Open cost | Avg cost to unbox |
|---|---|---|---|---|
| Spectrum 2 Case | 0.0085% · 1 in 11,730 | 30 | $22.43 | $263,103.90 |
| Spectrum Case | 0.0085% · 1 in 11,730 | 30 | $24.46 | $286,915.80 |
The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.
Trade up to the Huntsman Knife | Tiger Tooth
Factory New ★ Huntsman Knife | Tiger Tooth needs an average normalized input float below 0.8750 (output float 0.000–0.070). Best chance per contract: 3.3%.
- Cost
- $264.41
- EV
- 62%
- $163.87
- Profit
- −$121.91
- after fee
- Win %
- 6%
- to profit
- Cost
- $265.70
- EV
- 75%
- $199.63
- Profit
- −$92.11
- after fee
- Win %
- 12%
- to profit
- Cost
- $285.30
- EV
- 75%
- $215.26
- Profit
- −$98.12
- after fee
- Win %
- 12%
- to profit
- Cost
- $422.74
- EV
- 98%
- $412.41
- Profit
- −$64.12
- after fee
- Win %
- 31%
- to profit
- Cost
- $429.74
- EV
- 96%
- $412.41
- Profit
- −$71.12
- after fee
- Win %
- 30%
- to profit
Required input float for each ★ Huntsman Knife | Tiger Tooth wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.8750 | $264.41 | 3.3% |
| Minimal Wear | 0.070–0.080 | ≥ 0.8750 and any | no priced route | — |
| Field-Tested | Not possible — outside this skin's 0.00–0.08 float range | |||
| Well-Worn | Not possible — outside this skin's 0.00–0.08 float range | |||
| Battle-Scarred | Not possible — outside this skin's 0.00–0.08 float range | |||
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.08.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.