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★ Karambit | Black Laminate
Knife finish

Karambit | Black Laminate: price, cases and trade-ups

The Karambit | Black Laminate starts at $834.67 on the Steam Market and drops from 2 cases, at best 1 in 11,730 per opening. It can also be made by trading up 5 Covert skins from one of those cases; the routes are below.

Rare Special ItemFloat range 0.00–1.00Gamma 2 CaseGamma CaseAll Karambit finishes
Price from
$834.67
StatTrak™ Well-Worn
Drops from
2 cases
Gamma 2 Case
Best drop odds
1 in 11,730
0.0085% per opening
Avg cost to unbox
$277,883.70
in the Gamma 2 Case

Karambit | Black Laminate price by wear

WearSteam priceStatTrak™ priceChance of this wear
Factory New$1,351.42—7.0%
Minimal Wear$990.07$1,244.158.0%
Field-Tested$949.99$850.9523.0%
Well-Worn$866.99$834.677.0%
Battle-Scarred$973.65$948.0855.0%

Steam Community Market averages from the csgotrader.app steam.json (Steam Community Market) snapshot, market data updated Oct 27, 2026; a dash means no usable price. Chance of each wear is its share of the finish's float range, which is how a fresh drop's wear is rolled. Buying the cheapest one costs $834.67; unboxing this exact finish costs about $277,883.70 in openings on average.

Cases that drop the Karambit | Black Laminate

CaseChance of this finishFinishes in poolOpen costAvg cost to unbox
Gamma 2 Case0.0085% · 1 in 11,73030$23.69$277,883.70
Gamma Case0.0085% · 1 in 11,73030$23.95$280,933.50

The chance is the case's gold odds split evenly across every knife finish in its pool, before wear and the 10% StatTrak™ roll. Your chance over many openings is on the knife chance calculator; every case is compared on knife odds by case.

Trade up to the Karambit | Black Laminate

Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New ★ Karambit | Black Laminate needs an average normalized input float below 0.0700 (output float 0.000–0.070). Best chance per contract: 3.3%.

★ Karambit | Black Laminate
Highest chanceBest profit odds
FN3.3% chance· $1,351.42
Covert → Knife / Gloves
Cost
$1,107
EV
56%
$615.93
Profit
−$571.61
after fee
Win %
17%
to profit
Avg float ≤ 0.070 (needs < 0.070)30 outcomesSome thin prices
★ Karambit | Black Laminate
CheapestBest EV
FN0.67% chance· $1,351.42
Covert → Knife / Gloves
Cost
$670.08
EV
49%
$328.22
Profit
−$384.67
after fee
Win %
10%
to profit
Avg float ≤ 0.070 (needs < 0.070)58 outcomesSome thin prices
★ Karambit | Black Laminate
FN0.67% chance· $1,351.42
Covert → Knife / Gloves
Cost
$698.60
EV
34%
$236.93
Profit
−$492.57
after fee
Win %
5%
to profit
Avg float ≤ 0.070 (needs < 0.070)43 outcomesSome thin prices
★ Karambit | Black Laminate
FN0.67% chance· $1,351.42
Covert → Knife / Gloves
Cost
$773.44
EV
55%
$425.36
Profit
−$403.56
after fee
Win %
11%
to profit
Avg float ≤ 0.070 (needs < 0.070)54 outcomesSome thin prices
★ Karambit | Black Laminate
FN0.67% chance· $1,351.42
Covert → Knife / Gloves
Cost
$829.24
EV
50%
$414.98
Profit
−$468.39
after fee
Win %
15%
to profit
Avg float ≤ 0.070 (needs < 0.070)60 outcomesSome thin prices
★ Karambit | Black Laminate
FN0.67% chance· $1,351.42
Covert → Knife / Gloves
Cost
$914.12
EV
48%
$437.33
Profit
−$533.84
after fee
Win %
10%
to profit
Avg float ≤ 0.070 (needs < 0.070)54 outcomesSome thin prices

Required input float for each ★ Karambit | Black Laminate wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.0700$670.083.3%
Minimal Wear0.070–0.150≥ 0.0700 and < 0.1500$369.033.3%
Field-Tested0.150–0.380≥ 0.1500 and < 0.3800$319.893.3%
Well-Worn0.380–0.450≥ 0.3800 and < 0.4500$286.773.3%
Battle-Scarred0.450–1.000≥ 0.4500 and any$271.263.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 1.00.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.