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M4A1-S | Dark Water
Reverse trade-up finder

Trade up to M4A1-S | Dark Water

10 Mil-Spec Grade skins from the CS:GO Weapon Case collection can become M4A1-S | Dark Water. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

RestrictedFloat range 0.10–0.26CS:GO Weapon CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Minimal Wear M4A1-S | Dark Water needs an average normalized input float below 0.3125 (output float 0.100–0.150). Best chance per contract: 33.3%.

M4A1-S | Dark Water
Highest chance
MW33.3% chance· $145.55
Mil-Spec → Restricted
Cost
$217.80
EV
66%
$144.03
Profit
−$92.56
after fee
Win %
0%
to profit
Avg float ≤ 0.308 (needs < 0.313)3 outcomesSome thin prices
M4A1-S | Dark Water
Best profit odds
MW16.7% chance· $145.55
Mil-Spec → Restricted
Cost
$98.95
EV
73%
$72.44
Profit
−$35.96
after fee
Win %
50%
to profit
Avg float ≤ 0.312 (needs < 0.313)8 outcomesActive market
M4A1-S | Dark Water
Cheapest
MW3.3% chance· $145.55
Mil-Spec → Restricted
Cost
$19.85
EV
75%
$14.95
Profit
−$6.85
after fee
Win %
10%
to profit
Avg float ≤ 0.310 (needs < 0.313)8 outcomesActive market
M4A1-S | Dark Water
MW3.3% chance· $145.55
Mil-Spec → Restricted
Cost
$19.90
EV
75%
$14.95
Profit
−$6.90
after fee
Win %
10%
to profit
Avg float ≤ 0.309 (needs < 0.313)8 outcomesActive market
M4A1-S | Dark Water
Best EV
MW3.3% chance· $145.55
Mil-Spec → Restricted
Cost
$19.93
EV
76%
$15.17
Profit
−$6.74
after fee
Win %
10%
to profit
Avg float ≤ 0.309 (needs < 0.313)8 outcomesActive market
M4A1-S | Dark Water
MW3.3% chance· $145.55
Mil-Spec → Restricted
Cost
$20.04
EV
75%
$15.02
Profit
−$6.98
after fee
Win %
10%
to profit
Avg float ≤ 0.312 (needs < 0.313)8 outcomesActive market

Required input float for each M4A1-S | Dark Water wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory NewNot possible — outside this skin's 0.10–0.26 float range
Minimal Wear0.100–0.150< 0.3125$19.8533.3%
Field-Tested0.150–0.260≥ 0.3125 and any$19.0233.3%
Well-WornNot possible — outside this skin's 0.10–0.26 float range
Battle-ScarredNot possible — outside this skin's 0.10–0.26 float range

The average is over every input's float normalized to its own range. Output float = 0.10 + average × 0.16.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.