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M4A1-S | Leaded Glass
Reverse trade-up finder

Trade up to M4A1-S | Leaded Glass

10 Restricted skins from the Spectrum 2 Case collection can become M4A1-S | Leaded Glass. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.00–0.70Spectrum 2 CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New M4A1-S | Leaded Glass needs an average normalized input float below 0.1000 (output float 0.000–0.070). Best chance per contract: 33.3%.

M4A1-S | Leaded Glass
Highest chance
FN33.3% chance· $89.28
Restricted → Classified
Cost
$61.83
EV
64%
$39.69
Profit
−$27.32
after fee
Win %
33%
to profit
Avg float ≤ 0.099 (needs < 0.100)3 outcomesActive market
M4A1-S | Leaded Glass
Best profit odds
FN30.0% chance· $89.28
Restricted → Classified
Cost
$71.34
EV
67%
$47.44
Profit
−$30.09
after fee
Win %
37%
to profit
Avg float ≤ 0.099 (needs < 0.100)6 outcomesActive market
M4A1-S | Leaded Glass
CheapestBest EV
FN3.3% chance· $89.28
Restricted → Classified
Cost
$29.50
EV
52%
$15.45
Profit
−$16.07
after fee
Win %
3%
to profit
Avg float ≤ 0.100 (needs < 0.100)6 outcomesActive market
M4A1-S | Leaded Glass
FN3.3% chance· $89.28
Restricted → Classified
Cost
$31.48
EV
43%
$13.56
Profit
−$19.69
after fee
Win %
3%
to profit
Avg float ≤ 0.100 (needs < 0.100)6 outcomesActive market
M4A1-S | Leaded Glass
FN3.3% chance· $89.28
Restricted → Classified
Cost
$32.16
EV
42%
$13.35
Profit
−$20.55
after fee
Win %
3%
to profit
Avg float ≤ 0.100 (needs < 0.100)6 outcomesActive market
M4A1-S | Leaded Glass
FN3.3% chance· $89.28
Restricted → Classified
Cost
$35.96
EV
59%
$21.10
Profit
−$17.61
after fee
Win %
3%
to profit
Avg float ≤ 0.100 (needs < 0.100)6 outcomesSome thin prices

Required input float for each M4A1-S | Leaded Glass wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.000–0.070< 0.1000$29.5033.3%
Minimal Wear0.070–0.150≥ 0.1000 and < 0.2143$10.5433.3%
Field-Tested0.150–0.380≥ 0.2143 and < 0.5429$5.7133.3%
Well-Worn0.380–0.450≥ 0.5429 and < 0.6429$6.1633.3%
Battle-Scarred0.450–0.700≥ 0.6429 and any$5.3733.3%

The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.70.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.