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R8 Revolver | Llama Cannon
Reverse trade-up finder

Trade up to R8 Revolver | Llama Cannon

10 Restricted skins from the Spectrum 2 Case collection can become R8 Revolver | Llama Cannon. Pick a wear to see every realistic route, its odds, cost and the input float it needs.

ClassifiedFloat range 0.03–0.70Spectrum 2 CaseSkin details
Prices as of Oct 27, 2026Steam Community Market averages · snapshot 2026-10-27 10:25 UTC

Factory New R8 Revolver | Llama Cannon needs an average normalized input float below 0.0597 (output float 0.030–0.070). Best chance per contract: 16.7%.

R8 Revolver | Llama Cannon
Highest chanceCheapestBest EVBest profit odds
FN16.7% chance· $59.52
Restricted → Classified
Cost
$124.24
EV
43%
$53.44
Profit
−$77.77
after fee
Win %
0%
to profit
Avg float ≤ 0.058 (needs < 0.060)7 outcomesActive market
R8 Revolver | Llama Cannon
FN16.7% chance· $59.52
Restricted → Classified
Cost
$160.05
EV
32%
$51.20
Profit
−$115.53
after fee
Win %
0%
to profit
Avg float ≤ 0.058 (needs < 0.060)6 outcomesActive market
R8 Revolver | Llama Cannon
FN16.7% chance· $59.52
Restricted → Classified
Cost
$519.54
EV
26%
$136.55
Profit
−$400.80
after fee
Win %
0%
to profit
Avg float ≤ 0.058 (needs < 0.060)6 outcomesSome thin prices
R8 Revolver | Llama Cannon
FN6.7% chance· $59.52
Restricted → Classified
Cost
$244.36
EV
36%
$88.13
Profit
−$167.72
after fee
Win %
0%
to profit
Avg float ≤ 0.058 (needs < 0.060)6 outcomesSome thin prices
R8 Revolver | Llama Cannon
FN3.3% chance· $59.52
Restricted → Classified
Cost
$389.45
EV
15%
$60.10
Profit
−$337.19
after fee
Win %
0%
to profit
Avg float ≤ 0.058 (needs < 0.060)6 outcomesActive market

Required input float for each R8 Revolver | Llama Cannon wear

WearOutput floatAvg normalized input floatCheapest routeBest chance
Factory New0.030–0.070< 0.0597$124.2416.7%
Minimal Wear0.070–0.150≥ 0.0597 and < 0.1791$11.8813.3%
Field-Tested0.150–0.380≥ 0.1791 and < 0.5224$5.7130.0%
Well-Worn0.380–0.450≥ 0.5224 and < 0.6269$12.3533.3%
Battle-Scarred0.450–0.700≥ 0.6269 and any$5.3733.3%

The average is over every input's float normalized to its own range. Output float = 0.03 + average × 0.67.

Other trade-up targets in this collection

How CS2 trade-up contracts work

Inputs & odds

10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.

Float math

Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.

Prices, fees & freshness

Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.

Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.