- Cost
- $124.24
- EV
- 43%
- $53.44
- Profit
- −$77.77
- after fee
- Win %
- 0%
- to profit
Trade up to R8 Revolver | Llama Cannon
10 Restricted skins from the Spectrum 2 Case collection can become R8 Revolver | Llama Cannon. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New R8 Revolver | Llama Cannon needs an average normalized input float below 0.0597 (output float 0.030–0.070). Best chance per contract: 16.7%.
- Cost
- $160.05
- EV
- 32%
- $51.20
- Profit
- −$115.53
- after fee
- Win %
- 0%
- to profit
- Cost
- $519.54
- EV
- 26%
- $136.55
- Profit
- −$400.80
- after fee
- Win %
- 0%
- to profit
- Cost
- $244.36
- EV
- 36%
- $88.13
- Profit
- −$167.72
- after fee
- Win %
- 0%
- to profit
- Cost
- $389.45
- EV
- 15%
- $60.10
- Profit
- −$337.19
- after fee
- Win %
- 0%
- to profit
Required input float for each R8 Revolver | Llama Cannon wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.030–0.070 | < 0.0597 | $124.24 | 16.7% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0597 and < 0.1791 | $11.88 | 13.3% |
| Field-Tested | 0.150–0.380 | ≥ 0.1791 and < 0.5224 | $5.71 | 30.0% |
| Well-Worn | 0.380–0.450 | ≥ 0.5224 and < 0.6269 | $12.35 | 33.3% |
| Battle-Scarred | 0.450–0.700 | ≥ 0.6269 and any | $5.37 | 33.3% |
The average is over every input's float normalized to its own range. Output float = 0.03 + average × 0.67.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.