- Cost
- $238.00
- EV
- 63%
- $150.53
- Profit
- −$107.10
- after fee
- Win %
- 0%
- to profit
Trade up to M4A4 | Cyber Security
10 Restricted skins from the Operation Broken Fang Case collection can become M4A4 | Cyber Security. Pick a wear to see every realistic route, its odds, cost and the input float it needs.
Factory New M4A4 | Cyber Security needs an average normalized input float below 0.0714 (output float 0.000–0.070). Best chance per contract: 33.3%.
- Cost
- $75.37
- EV
- 49%
- $36.94
- Profit
- −$43.24
- after fee
- Win %
- 10%
- to profit
- Cost
- $75.73
- EV
- 56%
- $42.08
- Profit
- −$39.14
- after fee
- Win %
- 10%
- to profit
- Cost
- $80.14
- EV
- 71%
- $57.25
- Profit
- −$30.36
- after fee
- Win %
- 7%
- to profit
- Cost
- $88.69
- EV
- 78%
- $68.80
- Profit
- −$28.87
- after fee
- Win %
- 7%
- to profit
- Cost
- $200.20
- EV
- 90%
- $179.80
- Profit
- −$43.85
- after fee
- Win %
- 30%
- to profit
Required input float for each M4A4 | Cyber Security wear
| Wear | Output float | Avg normalized input float | Cheapest route | Best chance |
|---|---|---|---|---|
| Factory New | 0.000–0.070 | < 0.0714 | $75.37 | 33.3% |
| Minimal Wear | 0.070–0.150 | ≥ 0.0714 and < 0.1531 | no priced route | — |
| Field-Tested | 0.150–0.380 | ≥ 0.1531 and < 0.3878 | $13.16 | 13.3% |
| Well-Worn | 0.380–0.450 | ≥ 0.3878 and < 0.4592 | no priced route | — |
| Battle-Scarred | 0.450–0.980 | ≥ 0.4592 and any | $8.80 | 33.3% |
The average is over every input's float normalized to its own range. Output float = 0.00 + average × 0.98.
Other trade-up targets in this collection
How CS2 trade-up contracts work
Inputs & odds
10 skins of one rarity become 1 skin of the next rarity (Mil-Spec → Restricted → Classified → Covert). Since the October 2025 update, 5 Covert skins can become a knife or gloves from those skins' case. Each input collection gets its share of the odds (inputs from it ÷ total), split evenly across that collection's next-tier skins.
Float math
Every input float is normalized to its own skin's range — (float − min) ÷ (max − min) — and averaged. Each output's float is its min + average × (max − min), so a restricted-range skin like 0.10–0.20 can only land in the wears its range allows.
Prices, fees & freshness
Values are Steam Community Market averages from the snapshot dated on each page. Profit subtracts the ~13% Steam seller fee. StatTrak™ inputs give StatTrak™ outputs (knives only — gloves have no StatTrak™). Map collections outside weapon cases aren't in DropLabz's dataset yet.
Pick the skin you want in the reverse trade-up finder, check any contract in the trade-up calculator, or compare with opening cases on case ROI and knife odds.